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Decompiled source of TurretAlwaysLaser v1.0.0
TurretAlwaysLaserMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using TurretAlwaysLaserMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TurretAlwaysLaserMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TurretAlwaysLaserMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a0c00b42-5017-458e-a3bd-9e36458950fc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace TurretAlwaysLaserMod { [BepInPlugin("tolstj.turretAlwaysLaser", "Turret Always Laser", "1.0.0.0")] public class TurretAlwaysLaserModBase : BaseUnityPlugin { private const string modGUID = "tolstj.turretAlwaysLaser"; private const string modName = "Turret Always Laser"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("tolstj.turretAlwaysLaser"); private void Awake() { harmony.PatchAll(typeof(TurretPatch)); } } } namespace TurretAlwaysLaserMod.Patches { [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void TurretDetectionToChargingPatch(ref Animator ___turretAnimator, ref TurretMode ___turretMode) { if ((int)___turretMode == 0) { ___turretAnimator.SetInteger("TurretMode", 1); } } } }