using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("tracerx.JetpackMusicFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("tracerx.JetpackMusicFix")]
[assembly: AssemblyTitle("tracerx.JetpackMusicFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace tracerx.JetpackMusicFix
{
public class AudioSourceStateTracker : MonoBehaviour
{
public bool IsPaused { get; set; }
public int OriginalClipSamples { get; set; }
}
[BepInPlugin("tracerx.JetpackMusicFix", "tracerx.JetpackMusicFix", "1.0.0")]
public class tracerx_JetpackMusicFix : BaseUnityPlugin
{
public static tracerx_JetpackMusicFix Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"tracerx.JetpackMusicFix v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("tracerx.JetpackMusicFix");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "tracerx.JetpackMusicFix";
public const string PLUGIN_NAME = "tracerx.JetpackMusicFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace tracerx.JetpackMusicFix.Patches
{
[HarmonyPatch(typeof(AudioSource))]
internal class AudioSourcePatch
{
private const string JetpackAudioSource = "ThrusterAudioClose";
[HarmonyPatch("Play", new Type[] { })]
[HarmonyBefore(new string[] { "LC_SoundTool" })]
[HarmonyPrefix]
private static bool PlayPrefixPatch(AudioSource __instance)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)audioSourceStateTracker == (Object)null)
{
audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
if (!audioSourceStateTracker.IsPaused)
{
return true;
}
__instance.UnPause();
return false;
}
[HarmonyPatch("Play", new Type[] { typeof(ulong) })]
[HarmonyBefore(new string[] { "LC_SoundTool" })]
[HarmonyPrefix]
private static bool PlayPrefixPatch(AudioSource __instance, ulong delay)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)audioSourceStateTracker == (Object)null)
{
audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
if (!audioSourceStateTracker.IsPaused)
{
return true;
}
__instance.UnPause();
return false;
}
[HarmonyPatch("Play", new Type[] { typeof(double) })]
[HarmonyBefore(new string[] { "LC_SoundTool" })]
[HarmonyPrefix]
private static bool PlayPrefixPatch(AudioSource __instance, double delay)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)audioSourceStateTracker == (Object)null)
{
audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
if (!audioSourceStateTracker.IsPaused)
{
return true;
}
__instance.UnPause();
return false;
}
[HarmonyPatch("Pause")]
[HarmonyPrefix]
private static void PausePrefixPatch(AudioSource __instance)
{
if (!(((Object)__instance).name != "ThrusterAudioClose"))
{
AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)audioSourceStateTracker == (Object)null)
{
audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
audioSourceStateTracker.IsPaused = true;
}
}
[HarmonyPatch("Stop", new Type[] { })]
[HarmonyPrefix]
private static bool StopPrefixPatch(AudioSource __instance)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
__instance.Pause();
return false;
}
[HarmonyPatch("Stop", new Type[] { typeof(bool) })]
[HarmonyPrefix]
private static bool StopPrefixPatch(AudioSource __instance, bool stopOneShots)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
__instance.Pause();
return false;
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
private static bool SetClipPrefixPatch(AudioSource __instance, AudioClip value)
{
if (((Object)__instance).name != "ThrusterAudioClose")
{
return true;
}
AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)audioSourceStateTracker == (Object)null)
{
audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
string name = ((Object)value).name;
AudioClip clip = __instance.clip;
if (name == ((clip != null) ? ((Object)clip).name : null) && value.samples == audioSourceStateTracker.OriginalClipSamples)
{
return false;
}
audioSourceStateTracker.IsPaused = false;
string name2 = ((Object)value).name;
AudioClip clip2 = __instance.clip;
if (name2 != ((clip2 != null) ? ((Object)clip2).name : null))
{
audioSourceStateTracker.OriginalClipSamples = value.samples;
}
return true;
}
}
[HarmonyPatch(typeof(JetpackItem))]
internal class JetpackItemPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPrefix]
private static void ItemActivatePrefixPatch(JetpackItem __instance)
{
AudioSourceStateTracker component = ((Component)__instance).GetComponent<AudioSourceStateTracker>();
if ((Object)(object)component == (Object)null)
{
component = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>();
}
if (!__instance.jetpackAudio.loop)
{
__instance.jetpackAudio.loop = true;
}
}
}
}