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Decompiled source of JetpackMusicFix v1.0.0
tracerx.JetpackMusicFix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("tracerx.JetpackMusicFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("tracerx.JetpackMusicFix")] [assembly: AssemblyTitle("tracerx.JetpackMusicFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace tracerx.JetpackMusicFix { public class AudioSourceStateTracker : MonoBehaviour { public bool IsPaused { get; set; } public int OriginalClipSamples { get; set; } } [BepInPlugin("tracerx.JetpackMusicFix", "tracerx.JetpackMusicFix", "1.0.0")] public class tracerx_JetpackMusicFix : BaseUnityPlugin { public static tracerx_JetpackMusicFix Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"tracerx.JetpackMusicFix v1.0.0 has loaded!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("tracerx.JetpackMusicFix"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "tracerx.JetpackMusicFix"; public const string PLUGIN_NAME = "tracerx.JetpackMusicFix"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace tracerx.JetpackMusicFix.Patches { [HarmonyPatch(typeof(AudioSource))] internal class AudioSourcePatch { private const string JetpackAudioSource = "ThrusterAudioClose"; [HarmonyPatch("Play", new Type[] { })] [HarmonyBefore(new string[] { "LC_SoundTool" })] [HarmonyPrefix] private static bool PlayPrefixPatch(AudioSource __instance) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)audioSourceStateTracker == (Object)null) { audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } if (!audioSourceStateTracker.IsPaused) { return true; } __instance.UnPause(); return false; } [HarmonyPatch("Play", new Type[] { typeof(ulong) })] [HarmonyBefore(new string[] { "LC_SoundTool" })] [HarmonyPrefix] private static bool PlayPrefixPatch(AudioSource __instance, ulong delay) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)audioSourceStateTracker == (Object)null) { audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } if (!audioSourceStateTracker.IsPaused) { return true; } __instance.UnPause(); return false; } [HarmonyPatch("Play", new Type[] { typeof(double) })] [HarmonyBefore(new string[] { "LC_SoundTool" })] [HarmonyPrefix] private static bool PlayPrefixPatch(AudioSource __instance, double delay) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)audioSourceStateTracker == (Object)null) { audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } if (!audioSourceStateTracker.IsPaused) { return true; } __instance.UnPause(); return false; } [HarmonyPatch("Pause")] [HarmonyPrefix] private static void PausePrefixPatch(AudioSource __instance) { if (!(((Object)__instance).name != "ThrusterAudioClose")) { AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)audioSourceStateTracker == (Object)null) { audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } audioSourceStateTracker.IsPaused = true; } } [HarmonyPatch("Stop", new Type[] { })] [HarmonyPrefix] private static bool StopPrefixPatch(AudioSource __instance) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } __instance.Pause(); return false; } [HarmonyPatch("Stop", new Type[] { typeof(bool) })] [HarmonyPrefix] private static bool StopPrefixPatch(AudioSource __instance, bool stopOneShots) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } __instance.Pause(); return false; } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static bool SetClipPrefixPatch(AudioSource __instance, AudioClip value) { if (((Object)__instance).name != "ThrusterAudioClose") { return true; } AudioSourceStateTracker audioSourceStateTracker = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)audioSourceStateTracker == (Object)null) { audioSourceStateTracker = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } string name = ((Object)value).name; AudioClip clip = __instance.clip; if (name == ((clip != null) ? ((Object)clip).name : null) && value.samples == audioSourceStateTracker.OriginalClipSamples) { return false; } audioSourceStateTracker.IsPaused = false; string name2 = ((Object)value).name; AudioClip clip2 = __instance.clip; if (name2 != ((clip2 != null) ? ((Object)clip2).name : null)) { audioSourceStateTracker.OriginalClipSamples = value.samples; } return true; } } [HarmonyPatch(typeof(JetpackItem))] internal class JetpackItemPatch { [HarmonyPatch("ItemActivate")] [HarmonyPrefix] private static void ItemActivatePrefixPatch(JetpackItem __instance) { AudioSourceStateTracker component = ((Component)__instance).GetComponent<AudioSourceStateTracker>(); if ((Object)(object)component == (Object)null) { component = ((Component)__instance).gameObject.AddComponent<AudioSourceStateTracker>(); } if (!__instance.jetpackAudio.loop) { __instance.jetpackAudio.loop = true; } } } }