using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("prsk_suits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("prsk_suits")]
[assembly: AssemblyTitle("prsk_suits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRMIZUKI_MIZU5MASK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "mizuki_mizu5mask";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMIZUKI_MIZU5NOMASK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "mizuki_mizu5nomask";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRENA_MIZU5 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ena_mizu5";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKANADE_MIZU5 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "kanade_mizu5";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMAFUYU_MIZU5 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "mafuyu_mizu5";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRICHIKA_RYUUSEI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ichika_ryuusei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHIZUKU_ARCHER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "shizuku_archer";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.tunanan.PRSK_Assorted_Project_Sekai_Suits", "PRSK_Assorted_Project_Sekai_Suits", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Mizuki_Hana", typeof(MRMIZUKI_MIZU5MASK));
ModelReplacementAPI.RegisterSuitModelReplacement("Mizuki_HanaAlt", typeof(MRMIZUKI_MIZU5NOMASK));
ModelReplacementAPI.RegisterSuitModelReplacement("Ena_Hana", typeof(MRENA_MIZU5));
ModelReplacementAPI.RegisterSuitModelReplacement("Mafuyu_Hana", typeof(MRMAFUYU_MIZU5));
ModelReplacementAPI.RegisterSuitModelReplacement("Kanade_Hana", typeof(MRKANADE_MIZU5));
ModelReplacementAPI.RegisterSuitModelReplacement("Ichika_Ryuusei", typeof(MRICHIKA_RYUUSEI));
ModelReplacementAPI.RegisterSuitModelReplacement("Shizuku_Archer", typeof(MRSHIZUKU_ARCHER));
Harmony val = new Harmony("com.tunanan.PRSK_Assorted_Project_Sekai_Suits");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.tunanan.PRSK_Assorted_Project_Sekai_Suits is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "prskbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}