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Decompiled source of DeepTurkishWebBug v1.0.0
talkingBugMod1.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using talkingBugMod1.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("talkingBugMod1")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("talkingBugMod1")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4305f9b9-57da-4367-8cf6-a2943be55082")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace talkingBugMod1 { [BepInPlugin("Poseidon.talkingBugMod1", "M.Sarigul Bug Mod", "1.0.0")] public class Class1 : BaseUnityPlugin { private const string modGUID = "Poseidon.talkingBugMod1"; private const string modName = "M.Sarigul Bug Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Poseidon.talkingBugMod1"); private static Class1 Instance; internal static ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Poseidon.talkingBugMod1"); mls.LogInfo((object)"The tost mod has awaken :) "); harmony.PatchAll(typeof(Class1)); harmony.PatchAll(typeof(StartOfRoundPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("talkingBugMod1.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "deepturkish"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Succesfully loaded asset bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace talkingBugMod1.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(HoarderBugAI __instance) { __instance.chitterSFX = Class1.SoundFX.ToArray(); __instance.bugFlySFX = Class1.SoundFX[3]; } } }