using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ItemQuickSwitchMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for selecting item slots directly")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("ItemQuickSwitchMod")]
[assembly: AssemblyTitle("ItemQuickSwitchMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ItemQuickSwitchMod
{
public sealed class CustomAction
{
public class ActionItem
{
public string Id { get; }
public Key Shortcut { get; }
public string Description { get; }
public int SlotNumber { get; }
public ConfigEntry<Key> ConfigEntry { get; set; }
public ActionItem(string id, Key config, string description, int slotNumber)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
Id = id;
Shortcut = config;
Description = description;
SlotNumber = slotNumber;
}
}
public static readonly ActionItem Emote1 = new ActionItem("Emote1", (Key)94, "Dance emote", 0);
public static readonly ActionItem Emote2 = new ActionItem("Emote2", (Key)95, "Point emote", 0);
public static readonly ActionItem Slot1 = new ActionItem("Slot1", (Key)41, "Equip Slot 1", 0);
public static readonly ActionItem Slot2 = new ActionItem("Slot2", (Key)42, "Equip Slot 2", 1);
public static readonly ActionItem Slot3 = new ActionItem("Slot3", (Key)43, "Equip Slot 3", 2);
public static readonly ActionItem Slot4 = new ActionItem("Slot4", (Key)44, "Equip Slot 4", 3);
public static readonly ActionItem[] AllActions = new ActionItem[6] { Emote1, Emote2, Slot1, Slot2, Slot3, Slot4 };
}
[BepInPlugin("de.vasanex.ItemQuickSwitchMod", "ItemQuickSwitchMod", "1.1.0")]
public class ItemQuickSwitchMod : BaseUnityPlugin
{
private Harmony _harmony;
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"ItemQuickSwitchMod is creating binds!");
CustomAction.ActionItem[] allActions = CustomAction.AllActions;
foreach (CustomAction.ActionItem actionItem in allActions)
{
ConfigEntry<Key> configEntry = ((BaseUnityPlugin)this).Config.Bind<Key>("Bindings", actionItem.Id, actionItem.Shortcut, actionItem.Description);
actionItem.ConfigEntry = configEntry;
}
_harmony = new Harmony("de.vasanex.ItemQuickSwitchMod");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ItemQuickSwitchMod is loaded!");
}
}
public static class StaticPluginInfo
{
public const string GUID = "de.vasanex.ItemQuickSwitchMod";
public const string NAME = "ItemQuickSwitchMod";
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ItemQuickSwitchMod";
public const string PLUGIN_NAME = "ItemQuickSwitchMod";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace ItemQuickSwitchMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static readonly Dictionary<string, MethodInfo> MethodCache = new Dictionary<string, MethodInfo>();
private static readonly object[] BackwardsParam = new object[1] { false };
private static readonly object[] ForwardsParam = new object[1] { true };
private static object InvokePrivateMethod(PlayerControllerB instance, string methodName, object[] parameters = null)
{
MethodCache.TryGetValue(methodName, out var value);
if ((object)value == null)
{
value = typeof(PlayerControllerB).GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic);
}
MethodCache[methodName] = value;
return value?.Invoke(instance, parameters);
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void PlayerControllerB_Update(PlayerControllerB __instance, ref float ___timeSinceSwitchingSlots, ref bool ___throwingObject)
{
if ((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer)
{
return;
}
CustomAction.ActionItem actionItem = Array.Find(CustomAction.AllActions, (CustomAction.ActionItem it) => ((ButtonControl)Keyboard.current[it.ConfigEntry.Value]).wasPressedThisFrame);
if (actionItem == null)
{
return;
}
string id = actionItem.Id;
string text = id;
if (!(text == "Emote1"))
{
if (text == "Emote2")
{
PerformEmote(__instance, 2);
return;
}
StopEmotes(__instance);
if (SwitchItemSlots(__instance, actionItem.SlotNumber, ___timeSinceSwitchingSlots, ___throwingObject))
{
___timeSinceSwitchingSlots = 0f;
}
}
else
{
PerformEmote(__instance, 1);
}
}
private static void PerformEmote(PlayerControllerB __instance, int emoteId)
{
__instance.timeSinceStartingEmote = 0f;
__instance.performingEmote = true;
__instance.playerBodyAnimator.SetInteger("emoteNumber", emoteId);
__instance.StartPerformingEmoteServerRpc();
}
private static bool SwitchItemSlots(PlayerControllerB __instance, int requestedSlot, float timeSinceSwitchingSlots, bool isThrowingObject)
{
if (!IsItemSwitchPossible(__instance, timeSinceSwitchingSlots, isThrowingObject) || __instance.currentItemSlot == requestedSlot)
{
return false;
}
int num = __instance.currentItemSlot - requestedSlot;
bool flag = num > 0;
if (Math.Abs(num) == __instance.ItemSlots.Length - 1)
{
object[] parameters = (flag ? ForwardsParam : BackwardsParam);
InvokePrivateMethod(__instance, "SwitchItemSlotsServerRpc", parameters);
}
else
{
object[] parameters2 = (flag ? BackwardsParam : ForwardsParam);
do
{
InvokePrivateMethod(__instance, "SwitchItemSlotsServerRpc", parameters2);
num += ((!flag) ? 1 : (-1));
}
while (num != 0);
}
ShipBuildModeManager.Instance.CancelBuildMode(true);
__instance.playerBodyAnimator.SetBool("GrabValidated", false);
object[] parameters3 = new object[2] { requestedSlot, null };
InvokePrivateMethod(__instance, "SwitchToItemSlot", parameters3);
if ((Object)(object)__instance.currentlyHeldObjectServer != (Object)null)
{
((Component)__instance.currentlyHeldObjectServer).gameObject.GetComponent<AudioSource>().PlayOneShot(__instance.currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f);
}
return true;
}
private static bool IsItemSwitchPossible(PlayerControllerB __instance, float timeSinceSwitchingSlots, bool isThrowingObject)
{
return !((double)timeSinceSwitchingSlots < 0.01 || __instance.inTerminalMenu || __instance.isGrabbingObjectAnimation || __instance.inSpecialInteractAnimation || isThrowingObject) && !__instance.isTypingChat && !__instance.twoHanded && !__instance.activatingItem && !__instance.jetpackControls && !__instance.disablingJetpackControls;
}
private static void StopEmotes(PlayerControllerB __instance)
{
__instance.performingEmote = false;
__instance.StopPerformingEmoteServerRpc();
__instance.timeSinceStartingEmote = 0f;
}
}
}