



Supports (and is intended to be used with) BioDiversity, BlindPups, and Generic Interiors.

B Dried Moon for earlygame, equal to Vow/March. Possibly?
A small slice of a shoreline river delta. Staked and guarded by a doomsday-prepper and their kin, who never got to see what became of the Trees.
POPULATION: Deceased.
CONDITIONS: Barrows. Sparse rain.
FAUNA: Diverse.
Routing cost: 0

Interiors: Mineshaft, Storehouse, Facility, Manor
Generic Interiors Storehouse will spawn here if it is installed.
Tags: Canyon, Free, Ocean

A Snow Moon for early-midgame, equal to Assurance/Offense. Maybe.
Previously a mining colony-turned-resort and spa, most of the residents were driven out by the current owners. It now sits silent, empty, and hungry.
POPULATION: Abandoned.
CONDITIONS: Jagged and snowy terrain.
FAUNA: A hostile ecosystem supports aggressive behaviour.
Routing cost: 0

Interiors: Manor, Facility
If either BlindPups or HarvestMoons are installed, Blind Pups will spawn here.
If you have Slaughterhouse installed, it will spawn here.
Tags: Tundra, Paid, Amethyst

S+ Swamp Moon for mid-lategame, equal to Rend/Dine. Probably.
Phaedra's "sister" ploonet, its large eccentric orbit rarely allows the sunlight to penetrate its dense fog. The Hive watches your moves.
POPULATION: Unknown.
CONDITIONS: Dim, swampy.
FAUNA: Unlikely for complex life to exist.
Routing cost: 250

Interiors: Tower, Manor, Facility
Generic Interiors Tower will spawn here if it is installed.
Tags: Valley, Paid, Marsh (its a BAYOU!!!)
coming soon! hopefully...
You can reach me @Vodkacorn in the LC Modding Discord. I also have an altMoons thread! If anything breaks, do not hesitate to reach out. I'm always willing to listen.
Huge thanks to my friends for playtesting these for months at a time, and to every mooner+modder I've met since I started making these. And thank you for checking them out!