using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("FasterItem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FasterItem")]
[assembly: AssemblyTitle("FasterItem")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace FasterItems
{
[BepInPlugin("void.fasteritems", "Faster Items Mod", "1.0.0")]
public class HarmonyLibs1 : BaseUnityPlugin
{
private const string guid = "void.fasteritems";
private const string name = "Faster Items Mod";
private const string version = "1.0.0";
private readonly Harmony harmony = new Harmony("void.fasteritems");
private static HarmonyLibs1 instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls.LogInfo((object)"FASTER ITEMS IS WORKING yay");
harmony.PatchAll(typeof(HarmonyLibs1));
harmony.PatchAll(typeof(PlayerControllerB));
}
}
}
namespace FasterItem
{
[HarmonyPatch(typeof(ItemDropship))]
internal class FasterItems
{
public static FasterItems instance;
private void Awake()
{
if (instance == null)
{
instance = this;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private void FasterItems1(ref float __shipTimer, ref bool __deliveringOrder, ItemDropship __instance)
{
if (((NetworkBehaviour)__instance).IsServer && !__deliveringOrder && __shipTimer > 2f)
{
__shipTimer = 50f;
}
}
}
}