Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of JesterFearEffects v1.0.0
jesterFearEffects.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("jesterGlobalFear")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("jesterGlobalFear")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4c6bc8ae-b7b9-4723-bd61-cf8fff7e80a3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace jesterGlobalFear { [BepInPlugin("vy.JesterFearEffects", "JesterFearEffects", "1.0.0")] public class jesterFearEffects : BaseUnityPlugin { private const string modGUID = "vy.JesterFearEffects"; private const string modName = "JesterFearEffects"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("vy.JesterFearEffects"); private static jesterFearEffects Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("vy.JesterFearEffects"); mls.LogInfo((object)"Loaded JesterFearEffects"); harmony.PatchAll(); } } } namespace jesterFearEffects.Patches { [HarmonyPatch(typeof(JesterAI))] internal class JesterAIPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void fearHandler(ref int ___previousState) { if (GameNetworkManager.Instance.localPlayerController.isInsideFactory) { switch (___previousState) { case 0: break; case 1: GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.68f, true); break; case 2: GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); break; } } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { } }