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Decompiled source of LeModDeBoiz v1.0.1
LeModDeBoiz.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LeModDeBoiz.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LeModDeBoiz")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("LeModDeBoiz")] [assembly: AssemblyCopyright("Copyright © HP 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e717e17d-4280-441e-9759-9b6d2660bc43")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LeModDeBoiz { [BepInPlugin("wilburie.LeModDeBoiz", "Le Mod De Boiz", "1.0.0")] public class LeModBase : BaseUnityPlugin { private const string modGUID = "wilburie.LeModDeBoiz"; private const string modName = "Le Mod De Boiz"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("wilburie.LeModDeBoiz"); private static LeModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("wilburie.LeModDeBoiz"); mls.LogInfo((object)"Le Mod De Boiz loaded sucsessfully!"); harmony.PatchAll(typeof(LeModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace LeModDeBoiz.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePatch(ref float sprintMultiplier) { sprintMultiplier = 20f; } } }