LethalSettings
A centralized place for configuring mods from in-game
CHANGELOG
1.4.1
- Fixed bug where mod settings menu is opened by default the first time the game settigns are accessed
1.4.0
- Updated components to use a new font map generated from an extended Unicode character set
1.2.2
- Fixed the
SliderComponent
initial value defect frfr - Started adding documentation to significant properties on the built-in menu components
1.2.1
- Corrected a defect in
SliderComponent
that caused the incorrect initial value to be displayed due to an execution order issue with the initial and max value properties
1.2.0 BREAKING
- Layout should be much more stable and predictable now
- Standardized the built-in menu component callback naming convention to
OnValueChanged
- Changed all built-in menu components that previously had separate
CurrentValue
andValue
properties into a singleValue
property that supports dynamic updates as well as setting the initial value
1.1.0
- Added
InputComponent
for arbitrary text input - Added
DropdownComponent
for selecting from predefined options - Mod Settings list now sort mods in alphabetical order by name
- (Nearly) all built-in menu components now output their current value and support dynamic updates to their properties