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Decompiled source of FairGiantsHostOnly v1.9.0
FairBirdsLite.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ShipTurrets")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Plugin that spawns two turrets on the front and rear of the player ship that targets and neutralises enemies instead of players.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShipTurrets")] [assembly: AssemblyTitle("ShipTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipTurrets { public static class PluginInfo { public const string PLUGIN_GUID = "ShipTurrets"; public const string PLUGIN_NAME = "ShipTurrets"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FairGiants { [BepInPlugin("com.woah25.FairGiantsSS", "FairGiantsHostOnly", "1.3.0")] public class FairGiantsMod : BaseUnityPlugin { internal static ManualLogSource ModLogger; internal static ConfigEntry<bool> RandomWander; internal static ConfigEntry<bool> EnhancedAntiCamp; internal static ConfigEntry<float> PassiveStealthDecay; internal static ConfigEntry<PatchApplyLevel> StealthDecaysWhen; internal static ConfigEntry<float> GiantSpeedMultiplier; private void Awake() { ModLogger = ((BaseUnityPlugin)this).Logger; InitializeConfig(); Harmony.CreateAndPatchAll(typeof(ForestGiantAIPatch), (string)null); ModLogger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.Name} v{((BaseUnityPlugin)this).Info.Metadata.Version} is loaded!"); } private void InitializeConfig() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Expected O, but got Unknown RandomWander = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "RandomWander", true, "Enable random wandering for giants"); EnhancedAntiCamp = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "EnhancedAntiCamp", true, "Enable enhanced anti-camping behavior"); PassiveStealthDecay = ((BaseUnityPlugin)this).Config.Bind<float>("Stealth", "PassiveStealthDecay", 0.2f, new ConfigDescription("Rate of passive stealth decay", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); StealthDecaysWhen = ((BaseUnityPlugin)this).Config.Bind<PatchApplyLevel>("Stealth", "StealthDecaysWhen", PatchApplyLevel.Always, "When stealth decay should be applied"); GiantSpeedMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Movement", "GiantSpeedMultiplier", 0.7f, new ConfigDescription("Multiplier for giant's movement speed", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 2f), Array.Empty<object>())); } } public enum PatchApplyLevel { Always, Solo, Never } [HarmonyPatch(typeof(ForestGiantAI))] public static class ForestGiantAIPatch { private static readonly Random random = new Random(); [HarmonyPatch("DoAIInterval")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> GiantRoamPatch(IEnumerable<CodeInstruction> instructions) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1] { new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(EnemyAI), "ChooseFarthestNodeFromPosition", (Type[])null, (Type[])null), (string)null) }).Advance(3).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[6] { new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(ForestGiantAIPatch), "LeaveShipPatch", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldloc_1, (object)null), CodeInstruction.Call(typeof(ForestGiantAIPatch), "ChooseFarNodeFromShip", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Stloc_1, (object)null) }) .InstructionEnumeration(); } public static Vector3 ChooseFarNodeFromShip(ForestGiantAI ai, Vector3 farPosition) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (!FairGiantsMod.RandomWander.Value) { return farPosition; } Vector3 ship = StartOfRound.Instance.elevatorTransform.position; Vector3 entranceTeleportBPos = FindEntrance(); Random localRandom = new Random(GetSeed(((Component)ai).transform.position)); List<(GameObject, float)> source = (from node in ((EnemyAI)ai).allAINodes select (node, Vector3.Distance(ship, node.transform.position)) into x where x.Item2 >= 102f && Vector3.Distance(entranceTeleportBPos, x.node.transform.position) > 50f orderby x.Item2 + (float)localRandom.Next(-12, 12) descending select x).ToList(); ((EnemyAI)ai).nodesTempArray = source.Select<(GameObject, float), GameObject>(((GameObject node, float) x) => x.node).ToArray(); if (((EnemyAI)ai).nodesTempArray.Length == 0) { return farPosition; } double weight = CalculateWeight(CalculateWeightBase(source.Select<(GameObject, float), float>(((GameObject node, float) x) => x.Item2).ToArray()), ((EnemyAI)ai).nodesTempArray.Length); return ChooseOptimalPosition(ai, farPosition, localRandom, weight); } private static Vector3 FindEntrance() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("EntranceTeleportB(Clone)"); if (!((Object)(object)val != (Object)null)) { return Vector3.zero; } return val.transform.position; } private static int GetSeed(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return RoundUpToNearestFive(position.x) + RoundUpToNearestFive(position.z); } private static float CalculateWeightBase(float[] distances) { return 0.7f * distances.Average() + 0.3f * (distances.First() + distances.Last()); } private static double CalculateWeight(float weightBase, int nodeCount) { return (double)(Mathf.Clamp((weightBase < 152.5f) ? (-0.8f * (weightBase - 100f) + 50f) : (-0.125f * (weightBase - 152.5f) + 8f), 1f, 50f) * (float)Mathf.Clamp(130 - nodeCount, 50, 100)) * 0.0001; } private static Vector3 ChooseOptimalPosition(ForestGiantAI ai, Vector3 farPosition, Random localRandom, double weight) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) Vector3 position = StartOfRound.Instance.elevatorTransform.position; Vector3 result = farPosition; for (int i = 1; i < ((EnemyAI)ai).nodesTempArray.Length; i++) { if (localRandom.NextDouble() < weight) { break; } Vector3 position2 = ((EnemyAI)ai).nodesTempArray[i].transform.position; if (!((EnemyAI)ai).PathIsIntersectedByLineOfSight(position2, false, false, false)) { ((EnemyAI)ai).mostOptimalDistance = Vector3.Distance(position, position2); result = position2; if (i >= ((EnemyAI)ai).nodesTempArray.Length - 1) { break; } } } return result; } public static void LeaveShipPatch(ForestGiantAI ai) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown if (FairGiantsMod.EnhancedAntiCamp.Value) { FairGiantsMod.ModLogger.LogInfo((object)"Roaming Away"); if (ai.roamPlanet == null) { ai.roamPlanet = new AISearchRoutine(); } ((EnemyAI)ai).StopSearch(ai.roamPlanet, true); ai.roamPlanet.searchWidth = 35f; } } [HarmonyPatch("FinishedCurrentSearchRoutine")] [HarmonyPostfix] public static void GiantFinishSearch(ForestGiantAI __instance) { if (FairGiantsMod.EnhancedAntiCamp.Value) { FairGiantsMod.ModLogger.LogDebug((object)"Giant Finished a Search"); if (__instance.roamPlanet != null && __instance.roamPlanet.searchWidth < 200f) { __instance.roamPlanet.searchWidth = 200f; } } } [HarmonyPatch("LookForPlayers")] [HarmonyPostfix] public static void AggroPatch(ForestGiantAI __instance) { LowerAllAggro(__instance); } public static void LowerAllAggro(ForestGiantAI ai) { if (((EnemyAI)ai).currentBehaviourStateIndex != 0 || ShouldApplyStealthDecay()) { for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { ai.playerStealthMeters[i] = Mathf.Clamp(ai.playerStealthMeters[i] - Time.deltaTime * FairGiantsMod.PassiveStealthDecay.Value, 0f, 1f); } } } private static bool ShouldApplyStealthDecay() { if (FairGiantsMod.StealthDecaysWhen.Value != 0) { if (FairGiantsMod.StealthDecaysWhen.Value == PatchApplyLevel.Solo) { return StartOfRound.Instance.connectedPlayersAmount <= 0; } return false; } return true; } [HarmonyPatch("DoAIInterval")] [HarmonyPrefix] public static void AdjustGiantSpeed(ForestGiantAI __instance) { NavMeshAgent agent = ((EnemyAI)__instance).agent; agent.speed *= FairGiantsMod.GiantSpeedMultiplier.Value; } [HarmonyPatch("DoAIInterval")] [HarmonyPostfix] public static void HandleOwnership(ForestGiantAI __instance) { if (!((EnemyAI)__instance).isEnemyDead && ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId) { ((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId); } } private static int RoundUpToNearestFive(float value) { return Mathf.CeilToInt(value / 5f) * 5; } } }