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Mimics

Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?

CHANGELOG

v2.6.4 Compatiblity Config

  • Added a "Upgrade Compatibility" config option that makes mimics attack after multiple hits, regardless of how powerful of a force they were hit with (upgraded shovels, etc)

v2.6.3 Tranquillity

  • Added Tranquillity to default whitelisted interiors

v2.6.2 Version 55

  • Updated for v55

v2.6.0 New API

v2.5.0 v50 Update

  • Updated for the v50 update

v2.4.1 Oops

  • Fixed broken networking from 2.4.0 update

v2.4.0 Modded Interior Support

  • Added very limited support for modded interiors
  • Whitelist (certain) modded interiors in the config

v2.3.2 Updated for v47

  • Fixed bestiary entry for real this time
  • The mod now works on v47

v2.3.1 Lore for Everyone

  • Bestiary entry for mimics now works for remote clients

v2.3.0 Lock and Lore

  • Added bestiary entries for mimics
  • Another piece of vanilla equipment can be used to detect mimics

v2.2.1 Config Syncing

  • Mimic spawn rate config settings now sync with the host
  • Added a config option to increase mimic spawn rate dynamically

v2.2.0 Shhhhh

  • Added a new mechanic to detect mimics

v2.1.0 Easy Mode

  • Added config options for easy mode and color blind mode
  • Small adjustments to default spawn rate, visual differences

v2.0.0 Mechanics Overhaul

  • Mimics are far less common by default
  • Mimics no longer have a randomly chosen imperfection
  • There are new strategies to determine if something is a mimic
Older Versions

v1.1.2 Configs are here!

  • Added config options for difficulty (# of possible imperfections), volume, and spawn rate
  • Slightly reduced mimic spawn rate
  • New imperfections for telling mimics apart from the real deal
  • Lots of bugfixes

v1.0.0 Release 😎

  • Lots of mimics spawn so people can find them quicker