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v2.7.4 Factory bad spawn locations fix
Fixed some bad spawn locations in the Factory interior
v2.7.3 Update
v2.7.2 Netcode Patcher fix
v2.7.0 Project clean up
Updated for v71
Internal changes (publicized assembly, non-static network variables)
Project files on GitHub rather than just the .cs file
v2.6.4 Compatiblity Config
Added a "Upgrade Compatibility" config option that makes mimics attack after multiple hits, regardless of how powerful of a force they were hit with (upgraded shovels, etc)
v2.6.3 Tranquillity
Added Tranquillity to default whitelisted interiors
v2.6.2 Version 55
v2.6.0 New API
v2.5.0 v50 Update
Updated for the v50 update
v2.4.1 Oops
Fixed broken networking from 2.4.0 update
v2.4.0 Modded Interior Support
Added very limited support for modded interiors
Whitelist (certain) modded interiors in the config
v2.3.2 Updated for v47
Fixed bestiary entry for real this time
The mod now works on v47
v2.3.1 Lore for Everyone
Bestiary entry for mimics now works for remote clients
v2.3.0 Lock and Lore
Added bestiary entries for mimics
Another piece of vanilla equipment can be used to detect mimics
v2.2.1 Config Syncing
Mimic spawn rate config settings now sync with the host
Added a config option to increase mimic spawn rate dynamically
v2.2.0 Shhhhh
Added a new mechanic to detect mimics
v2.1.0 Easy Mode
Added config options for easy mode and color blind mode
Small adjustments to default spawn rate, visual differences
v2.0.0 Mechanics Overhaul
Mimics are far less common by default
Mimics no longer have a randomly chosen imperfection
There are new strategies to determine if something is a mimic
Older Versions
v1.1.2 Configs are here!
Added config options for difficulty (# of possible imperfections), volume, and spawn rate
Slightly reduced mimic spawn rate
New imperfections for telling mimics apart from the real deal
Lots of bugfixes
v1.0.0 Release 😎
Lots of mimics spawn so people can find them quicker