Decompiled source of SpookyThomas v1.0.4

BepInEx/plugins/SpookyThomas.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SpookyThomasPlugin;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("SpookyThomas")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Spooky Thomas Plugin for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("SpookyThomas")]
[assembly: AssemblyTitle("SpookyThomas")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SpookyThomas.Patches
{
	[HarmonyPatch]
	internal class EnemyTypes
	{
		[HarmonyPatch(typeof(FlowermanAI), "Start")]
		[HarmonyPostfix]
		public static void SummonThomas(FlowermanAI __instance)
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			GameObject thomasHead = Class1.thomasHead;
			if ((Object)(object)thomasHead != (Object)null)
			{
				Transform val = ((Component)__instance).gameObject.transform.Find("FlowermanModel").Find("AnimContainer").Find("metarig");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogError((object)"Failed to find 'AnimContainer' object. --exiting");
					return;
				}
				GameObject gameObject = ((Component)val.Find("Torso1").Find("Torso2").Find("Torso3")
					.Find("Neck1")
					.Find("Neck2")).gameObject;
				if ((Object)(object)gameObject != (Object)null)
				{
					gameObject.transform.localScale = Vector3.zero;
					GameObject val2 = Object.Instantiate<GameObject>(thomasHead, gameObject.transform.position, gameObject.transform.rotation);
					val2.transform.SetParent(gameObject.transform.parent, true);
					val2.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
					val2.transform.Rotate(new Vector3(310f, 0f, 22f));
					AudioClip iwanabethomas = Class1.iwanabethomas;
					if ((Object)(object)iwanabethomas != (Object)null)
					{
						AudioSource val3 = ((Component)__instance).gameObject.GetComponent<AudioSource>();
						if ((Object)(object)val3 == (Object)null)
						{
							val3 = ((Component)__instance).gameObject.AddComponent<AudioSource>();
						}
						val3.clip = iwanabethomas;
						val3.volume = 0.5f;
						val3.loop = true;
						val3.spatialBlend = 1f;
						val3.pitch = 0.8f;
						val3.Play();
						AudioReverbFilter val4 = ((Component)__instance).gameObject.AddComponent<AudioReverbFilter>();
						val4.reverbPreset = (AudioReverbPreset)9;
						AudioHighPassFilter val5 = ((Component)__instance).gameObject.AddComponent<AudioHighPassFilter>();
						val5.cutoffFrequency = 500f;
					}
					else
					{
						Debug.LogError((object)"Failed to load 'iwanabethomas.wav'");
					}
					Debug.Log((object)"~Thomas has been summoned~");
				}
				else
				{
					Debug.LogError((object)"Could not get neck from metarig -- exiting");
				}
			}
			else
			{
				Debug.LogError((object)"SpookyThomas Asset could not be loaded from bundle");
			}
		}
	}
}
namespace SpookyThomasPlugin
{
	[BepInPlugin("SpookyThomas", "SpookyThomas", "1.0.3")]
	public class Class1 : BaseUnityPlugin
	{
		public static class PluginInfo
		{
			public const string PLUGIN_GUID = "SpookyThomas";

			public const string PLUGIN_NAME = "SpookyThomas";

			public const string PLUGIN_VERSION = "1.0.3";
		}

		public Harmony harmonymain;

		public static AssetBundle Bundle;

		public static string PluginDirectory;

		public static ManualLogSource Logging;

		public static AudioClip iwanabethomas;

		public static GameObject thomasHead;

		private void Awake()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			Logging = ((BaseUnityPlugin)this).Logger;
			PluginDirectory = ((BaseUnityPlugin)this).Info.Location;
			LoadAssets();
			harmonymain = new Harmony("SpookyThomas");
			harmonymain.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpookyThomas is loaded!");
		}

		private void LoadAssets()
		{
			try
			{
				Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "spookythomasbundle"));
			}
			catch (Exception ex)
			{
				Logging.LogError((object)("Couldn't load asset bundle: " + ex.Message));
				return;
			}
			try
			{
				iwanabethomas = Bundle.LoadAsset<AudioClip>("Assets/thomasMP3.mp3");
				thomasHead = Bundle.LoadAsset<GameObject>("Assets/Prefabs/ThomasParent.prefab");
			}
			catch (Exception ex2)
			{
				Logging.LogError((object)("Error extracting asset from bundle after bundle load: " + ex2.Message));
				return;
			}
			Logging.LogMessage((object)"Succcessfully loaded spooky thomas assets");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SpookyThomas";

		public const string PLUGIN_NAME = "SpookyThomas";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}