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Decompiled source of SpookyThomas v1.0.4
BepInEx/plugins/SpookyThomas.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using SpookyThomasPlugin; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("SpookyThomas")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Spooky Thomas Plugin for Lethal Company")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("SpookyThomas")] [assembly: AssemblyTitle("SpookyThomas")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SpookyThomas.Patches { [HarmonyPatch] internal class EnemyTypes { [HarmonyPatch(typeof(FlowermanAI), "Start")] [HarmonyPostfix] public static void SummonThomas(FlowermanAI __instance) { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) GameObject thomasHead = Class1.thomasHead; if ((Object)(object)thomasHead != (Object)null) { Transform val = ((Component)__instance).gameObject.transform.Find("FlowermanModel").Find("AnimContainer").Find("metarig"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Failed to find 'AnimContainer' object. --exiting"); return; } GameObject gameObject = ((Component)val.Find("Torso1").Find("Torso2").Find("Torso3") .Find("Neck1") .Find("Neck2")).gameObject; if ((Object)(object)gameObject != (Object)null) { gameObject.transform.localScale = Vector3.zero; GameObject val2 = Object.Instantiate<GameObject>(thomasHead, gameObject.transform.position, gameObject.transform.rotation); val2.transform.SetParent(gameObject.transform.parent, true); val2.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f); val2.transform.Rotate(new Vector3(310f, 0f, 22f)); AudioClip iwanabethomas = Class1.iwanabethomas; if ((Object)(object)iwanabethomas != (Object)null) { AudioSource val3 = ((Component)__instance).gameObject.GetComponent<AudioSource>(); if ((Object)(object)val3 == (Object)null) { val3 = ((Component)__instance).gameObject.AddComponent<AudioSource>(); } val3.clip = iwanabethomas; val3.volume = 0.5f; val3.loop = true; val3.spatialBlend = 1f; val3.pitch = 0.8f; val3.Play(); AudioReverbFilter val4 = ((Component)__instance).gameObject.AddComponent<AudioReverbFilter>(); val4.reverbPreset = (AudioReverbPreset)9; AudioHighPassFilter val5 = ((Component)__instance).gameObject.AddComponent<AudioHighPassFilter>(); val5.cutoffFrequency = 500f; } else { Debug.LogError((object)"Failed to load 'iwanabethomas.wav'"); } Debug.Log((object)"~Thomas has been summoned~"); } else { Debug.LogError((object)"Could not get neck from metarig -- exiting"); } } else { Debug.LogError((object)"SpookyThomas Asset could not be loaded from bundle"); } } } } namespace SpookyThomasPlugin { [BepInPlugin("SpookyThomas", "SpookyThomas", "1.0.3")] public class Class1 : BaseUnityPlugin { public static class PluginInfo { public const string PLUGIN_GUID = "SpookyThomas"; public const string PLUGIN_NAME = "SpookyThomas"; public const string PLUGIN_VERSION = "1.0.3"; } public Harmony harmonymain; public static AssetBundle Bundle; public static string PluginDirectory; public static ManualLogSource Logging; public static AudioClip iwanabethomas; public static GameObject thomasHead; private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown Logging = ((BaseUnityPlugin)this).Logger; PluginDirectory = ((BaseUnityPlugin)this).Info.Location; LoadAssets(); harmonymain = new Harmony("SpookyThomas"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpookyThomas is loaded!"); } private void LoadAssets() { try { Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "spookythomasbundle")); } catch (Exception ex) { Logging.LogError((object)("Couldn't load asset bundle: " + ex.Message)); return; } try { iwanabethomas = Bundle.LoadAsset<AudioClip>("Assets/thomasMP3.mp3"); thomasHead = Bundle.LoadAsset<GameObject>("Assets/Prefabs/ThomasParent.prefab"); } catch (Exception ex2) { Logging.LogError((object)("Error extracting asset from bundle after bundle load: " + ex2.Message)); return; } Logging.LogMessage((object)"Succcessfully loaded spooky thomas assets"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "SpookyThomas"; public const string PLUGIN_NAME = "SpookyThomas"; public const string PLUGIN_VERSION = "1.0.3"; } }