Decompiled source of Chinese localized textures v1.1.0

BepInEx/plugins/Chinese-localized-textures/TextureReplacer.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TextureReplacer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("TextureReplacer for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a090744b089e076c379064e79eeda665dc406c7a")]
[assembly: AssemblyProduct("TextureReplacer")]
[assembly: AssemblyTitle("TextureReplacer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TextureReplacer
{
	[BepInPlugin("TextureReplacer", "TextureReplacer for Lethal Company", "1.0")]
	public class TextureReplacer : BaseUnityPlugin
	{
		private string[] texturepaths = new string[7] { "/TipsPoster2.png", "/posters.png", "/StickyNoteTex.png", "/manual1.png", "/manual2v2.png", "/manual3v2.png", "/manual4v2.png" };

		private string[] hierarchypaths = new string[7] { "Environment/HangarShip/Plane.001", "Environment/HangarShip/Plane.001", "Environment/HangarShip/StickyNoteItem", "Environment/HangarShip/ClipboardManual/Plane", "Environment/HangarShip/ClipboardManual/Plane.001", "Environment/HangarShip/ClipboardManual/Plane.002", "Environment/HangarShip/ClipboardManual/Plane.003" };

		private int[] materialnumber = new int[7] { 2, 1, 1, 1, 1, 1, 1 };

		private Texture2D[] textures = (Texture2D[])(object)new Texture2D[7];

		private static TextureReplacer Instance;

		public void Awake()
		{
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			}
			else if ((Object)(object)Instance != (Object)(object)this)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"TextureReplacer is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Internal processing was implemented with reference to");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Solos_Poster_Changer by Solo, and we thanks to them cooperation!");
			for (int i = 0; i < texturepaths.Length; i++)
			{
				if (File.Exists(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + texturepaths[i]))
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"Texture {i} loading!");
					textures[i] = new Texture2D(2, 2);
					ImageConversion.LoadImage(textures[i], File.ReadAllBytes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + texturepaths[i]));
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"Texture {i} loaded!");
				}
			}
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			if (!(((Scene)(ref scene)).name == "MainMenu") && !(((Scene)(ref scene)).name == "InitScene") && !(((Scene)(ref scene)).name == "InitSceneLaunchOptions"))
			{
				((MonoBehaviour)this).StartCoroutine(LoadTextures());
			}
		}

		private IEnumerator LoadTextures()
		{
			yield return (object)new WaitForSeconds(5f);
			for (int i = 0; i < texturepaths.Length; i++)
			{
				if ((Object)(object)GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>() != (Object)null)
				{
					GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>().materials[materialnumber[i] - 1].mainTexture = (Texture)(object)textures[i];
				}
				else if ((Object)(object)GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>() == (Object)null)
				{
					((Renderer)GameObject.Find(hierarchypaths[i]).GetComponent<MeshRenderer>()).materials[materialnumber[i] - 1].mainTexture = (Texture)(object)textures[i];
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TextureReplacer";

		public const string PLUGIN_NAME = "TextureReplacer";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}