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Decompiled source of Chinese localized textures v1.1.1
BepInEx/plugins/Chinese-localized-textures/TextureReplacer.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TextureReplacer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("TextureReplacer for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a090744b089e076c379064e79eeda665dc406c7a")] [assembly: AssemblyProduct("TextureReplacer")] [assembly: AssemblyTitle("TextureReplacer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TextureReplacer { [BepInPlugin("TextureReplacer", "TextureReplacer for Lethal Company", "1.0")] public class TextureReplacer : BaseUnityPlugin { private string[] texturepaths = new string[7] { "/TipsPoster2.png", "/posters.png", "/StickyNoteTex.png", "/manual1.png", "/manual2v2.png", "/manual3v2.png", "/manual4v2.png" }; private string[] hierarchypaths = new string[7] { "Environment/HangarShip/Plane.001", "Environment/HangarShip/Plane.001", "Environment/HangarShip/StickyNoteItem", "Environment/HangarShip/ClipboardManual/Plane", "Environment/HangarShip/ClipboardManual/Plane.001", "Environment/HangarShip/ClipboardManual/Plane.002", "Environment/HangarShip/ClipboardManual/Plane.003" }; private int[] materialnumber = new int[7] { 2, 1, 1, 1, 1, 1, 1 }; private Texture2D[] textures = (Texture2D[])(object)new Texture2D[7]; private static TextureReplacer Instance; public void Awake() { //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; } else if ((Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)((Component)this).gameObject); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"TextureReplacer is loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Internal processing was implemented with reference to"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Solos_Poster_Changer by Solo, and we thanks to them cooperation!"); for (int i = 0; i < texturepaths.Length; i++) { if (File.Exists(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + texturepaths[i])) { ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Texture {i} loading!"); textures[i] = new Texture2D(2, 2); ImageConversion.LoadImage(textures[i], File.ReadAllBytes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + texturepaths[i])); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Texture {i} loaded!"); } } SceneManager.sceneLoaded += OnSceneLoaded; } public void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (!(((Scene)(ref scene)).name == "MainMenu") && !(((Scene)(ref scene)).name == "InitScene") && !(((Scene)(ref scene)).name == "InitSceneLaunchOptions")) { ((MonoBehaviour)this).StartCoroutine(LoadTextures()); } } private IEnumerator LoadTextures() { yield return (object)new WaitForSeconds(5f); for (int i = 0; i < texturepaths.Length; i++) { if ((Object)(object)GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>() != (Object)null) { GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>().materials[materialnumber[i] - 1].mainTexture = (Texture)(object)textures[i]; } else if ((Object)(object)GameObject.Find(hierarchypaths[i]).GetComponent<Renderer>() == (Object)null) { ((Renderer)GameObject.Find(hierarchypaths[i]).GetComponent<MeshRenderer>()).materials[materialnumber[i] - 1].mainTexture = (Texture)(object)textures[i]; } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "TextureReplacer"; public const string PLUGIN_NAME = "TextureReplacer"; public const string PLUGIN_VERSION = "1.0.0"; } }