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Decompiled source of MuteLib v1.0.0
MuteLib.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MuteLib")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MuteLib")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9555d058-a660-441c-89d0-c9673bb1ed14")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MuteLib; public class MuteSoundInside : MonoBehaviour { public AudioSource objAudioSource; private void Start() { Debug.Log((object)"VolumeLib Initialized. zepsun on discord for help!"); } private void Update() { if (GameNetworkManager.Instance.localPlayerController.isInsideFactory) { objAudioSource.mute = true; } else { objAudioSource.mute = false; } } } [BepInPlugin("com.zepsun.MuteLib", "MuteLib", "1.0.0")] public class MuteLibPlugin : BaseUnityPlugin { private const string MyGUID = "com.zepsun.MuteLib"; private const string PluginName = "MuteLib"; private const string VersionString = "1.0.0"; public static ManualLogSource Log = new ManualLogSource("MuteLib"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: MuteLib, VersionString: 1.0.0 is loading..."); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: MuteLib, VersionString: 1.0.0 is loaded. zepsun on discord for help!"); Log = ((BaseUnityPlugin)this).Logger; } }