using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LLGUI;
using LLScreen;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("com.github.daioutzu.infinitepoints")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfinitePoints")]
[assembly: AssemblyTitle("com.github.daioutzu.infinitepoints")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InfinitePoints
{
internal static class GameHudPlayerInfo_Patch
{
[HarmonyPatch(typeof(GameHudPlayerInfo), "ShowPoints")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> ChangePoints(IEnumerable<CodeInstruction> instructions)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.SearchForward((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Ldc_I4_S && (sbyte)i.operand == 99)).ThrowIfNotMatch("Did not find Ldc_I4_S 1", (CodeMatch[])(object)new CodeMatch[0]).Set(OpCodes.Ldc_I4, (object)Plugin.maxPointsDisplayed.Value);
val.SearchForward((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Ldc_I4_S && (sbyte)i.operand == 99)).ThrowIfNotMatch("Did not find Ldc_I4_S 2", (CodeMatch[])(object)new CodeMatch[0]).Set(OpCodes.Ldc_I4, (object)Plugin.maxPointsDisplayed.Value);
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(LLImageText), "InitNeeded")]
[HarmonyPrefix]
private static void AddMoreImages(LLImageText __instance)
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
if (__instance == null || ((Object)__instance).name != "ptsCur" || !ScreenPlayersSettings.curGameSettings.LDEAKMILLHE)
{
return;
}
Image[] array = (Image[])(object)new Image[Plugin.maxPointsDisplayed.Value.Digits()];
float num = 29 * (-array.Length + 2);
for (int i = 0; i < array.Length; i++)
{
if (i < __instance.images.Length)
{
array[i] = __instance.images[i];
}
else
{
array[i] = Object.Instantiate<Image>(__instance.images[0], ((Component)__instance).transform);
((Object)array[i]).name = $"im{i}";
}
((Graphic)array[i]).rectTransform.anchoredPosition = Vector2.op_Implicit(new Vector3(num, 0f, 0f));
num += 29f;
}
__instance.images = array;
__instance.alignment = (TextAlignment)2;
}
[HarmonyPatch(typeof(ScreenPlayersSettings), "BtStocksChange")]
[HarmonyTranspiler]
[HarmonyDebug]
private static IEnumerable<CodeInstruction> ModifyMinimumPoints(IEnumerable<CodeInstruction> instructions)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.SearchForward((Func<CodeInstruction, bool>)((CodeInstruction iL) => iL.opcode == OpCodes.Callvirt && (iL.operand as MethodBase).Name == "JFNLOKKDCEB")).ThrowIfInvalid("Did NOT find usePoints").Advance(2)
.Set(OpCodes.Ldc_I4, (object)Plugin.minimumPoints.Value);
return val.InstructionEnumeration();
}
public static int Digits(this int n)
{
if (n >= 0)
{
if (n < 10)
{
return 1;
}
if (n < 100)
{
return 2;
}
if (n < 1000)
{
return 3;
}
if (n < 10000)
{
return 4;
}
if (n < 100000)
{
return 5;
}
if (n < 1000000)
{
return 6;
}
if (n < 10000000)
{
return 7;
}
if (n < 100000000)
{
return 8;
}
if (n < 1000000000)
{
return 9;
}
return 10;
}
if (n > -10)
{
return 2;
}
if (n > -100)
{
return 3;
}
if (n > -1000)
{
return 4;
}
if (n > -10000)
{
return 5;
}
if (n > -100000)
{
return 6;
}
if (n > -1000000)
{
return 7;
}
if (n > -10000000)
{
return 8;
}
if (n > -100000000)
{
return 9;
}
if (n > -1000000000)
{
return 10;
}
return 11;
}
}
[BepInPlugin("com.github.daioutzu.infinitepoints", "InfinitePoints", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static ConfigEntry<int> maxPointsDisplayed;
internal static ConfigEntry<int> minimumPoints;
internal static Harmony Harmony { get; private set; } = new Harmony("com.github.daioutzu.infinitepoints");
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
ConfigSetup();
Harmony.PatchAll(typeof(GameHudPlayerInfo_Patch));
Logger.LogInfo((object)"Plugin com.github.daioutzu.infinitepoints is loaded!");
}
private void ConfigSetup()
{
maxPointsDisplayed = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxPointsDisplayed", 9999, "The maximum amount of points shown during a points match");
if (maxPointsDisplayed.Value <= 0)
{
Logger.LogFatal((object)"MaxPointsDisplayed MUST be a positive number");
maxPointsDisplayed.Value = (int)((ConfigEntryBase)maxPointsDisplayed).DefaultValue;
}
else if (maxPointsDisplayed.Value <= 98)
{
Logger.LogFatal((object)"MaxPointsDisplayed MUST be higher than the games default of 99");
maxPointsDisplayed.Value = 99;
}
minimumPoints = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinimumPoints", 8, "The minimum amount of points that can be selected. Can make getting to infinite points quicker");
if (minimumPoints.Value < 1 || minimumPoints.Value > 8)
{
Logger.LogFatal((object)"MinimumPoints MUST be between 1 and 8");
minimumPoints.Value = (int)((ConfigEntryBase)minimumPoints).DefaultValue;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.github.daioutzu.infinitepoints";
public const string PLUGIN_NAME = "InfinitePoints";
public const string PLUGIN_VERSION = "1.0.0";
}
}