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General
- Holding jump after pitching the ball no longer forces a jump while in the air.
- Blaze Getup Effect animation & duration adjusted to match when the htibox is active.
- The duration of spikes are now the same for all characters; Matching Candymans spike duration.
- Port Priority Nitro, Candyman and Doombox Frame 1 Parries fixed
- Toxic's Graffiti can no longer parry the opponent
- Conflicating grabs; with the ball, now clash.
- Swings now have priority over grabs when conflicating with the ball.
- Landing can now be canceled by pivoting or crouching.
- Landing now uses a characters (new) landing hurtbox rather than their crouch hurtbox.
- Increased amount of Ball steps and adjusted trails to work with it.
- Spamming Left and Right without holding down while crouched no longer keeps you in crouch aka Sticky Crouch.
- Grabs are now a relevant held action meaning holding grab (online) now buffers special.
- The ball no longer releases when Frame Perfect Protection applies.
Dice
- Dices' special (Pong) can now be aimed at the end of the windup.
Latch
- Adjusted Latches Spit offset; Allows follow up bunts to hit the topmost part of his bunt without needing to move.
Doombox
- Pushbox now only affects grounded players
- Adjusted Laying Down hurtbox so the ball can'tt travel under it.
Dust & Ashes
- (Special Move) Ashes now has a fixed held travel distance; It's no longer tied to vertical distance.
- Kite mode can now be activated with the "Taunt" button; Like Jet's jetpack hover.
- Kite mode maintains some vertical momentum
- Increased Kite fuel
Toxic
- Adjusted hitbox width
- Swings now face away from the wall when clinging to one.
- Bunt now has a hop when wall clinging; same a Latch.
- No longer slides down the wall when re-attaching to it.