LLBCommunityPatch v1.2.0
DISCLAIMER: THIS IS NOT AN OFFICIAL PATCH FOR LETHAL LEAGUE BLAZE. JUST FOR FUN. THIS MOD IS NOT AFFILIATED OR ENDORSED BY TEAM REPTILE
Online Safe
This mod uses LLBTweaker which verifies if other players are using this mod. Due to this process the game may stutter when making/entering a lobby. Apologies for the inconvenience.
New Additions
- Can buffer Pivot before landing; (2 Frames before)
- Can buffer Crouch before landing; (8 Frames before: MUST Input UP, Down)
- On Hit, Spikes retain the same amount of recovery regardless of whether the character hits the ground or not.
- Adjusted Landing hurtbox's so they are on the ground.
- Pushbox affects air and grounded players, again.
General
- Holding jump after pitching the ball no longer forces a jump while in the air.
- Blaze Getup Effect animation & duration adjusted to match when the hitbox is active.
- The duration of spikes are now the same for all characters; Matching Candymans spike duration.
- Port Priority Nitro, Candyman and Doombox Frame 1 Parries fixed
- Toxic's Graffiti can no longer parry the opponent
- Conflicting grabs; with the ball, now clash.
- Swings now have priority over grabs when conflicting with the ball.
- Landing can now be canceled by pivoting or crouching.
- Landing now uses a characters (new) landing hurtbox rather than their crouch hurtbox.
- Increased amount of Ball steps and adjusted trails to work with it.
- Spamming Left and Right without holding down while crouched no longer keeps you in crouch aka Sticky Crouch.
- Grabs are now a relevant held action meaning holding grab (online) now buffers special.
- The ball no longer releases when Frame Perfect Protection applies.
- Can buffer Pivot before landing; (2 Frames before)
- Can buffer Crouch before landing; (8 Frames before: MUST Input UP, Down)
- On Hit, Spikes retain the same amount of recovery regardless of whether the character hits the ground or not.
- Adjusted Landing hurtbox's so they are on the ground.
Dice
- Dices' special (Pong) can now be aimed at the end of the windup.
Latch
- Adjusted Latches Spit offset; Allows follow up bunts to hit the topmost part of his bunt without needing to move.
Doombox
- Adjusted Laying Down hurtbox so the ball can't travel under it.
Dust & Ashes
- (Special Move) Ashes now has a fixed held travel distance; It's no longer tied to vertical distance.
- Kite mode can now be activated with the "Taunt" button; Like Jet's jetpack hover.
- Kite mode maintains some vertical momentum
- Increased Kite fuel
Toxic
- Adjusted hitbox width
- Swings now face away from the wall when clinging to one.
- Bunt now has a hop when wall clinging; same a Latch.
- No longer slides down the wall when re-attaching to it.