using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LootClicker;
using LootClicker.Entities.Skills;
using LootClicker.Items;
using LootClicker.Services;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CharacterSlots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CharacterSlots")]
[assembly: AssemblyTitle("CharacterSlots")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CharacterSlots
{
[BepInPlugin("com.corga.characterslots", "CharacterSlots", "1.0.0")]
public class CharacterSlotsPlugin : BaseUnityPlugin
{
public const string PluginGUID = "com.corga.characterslots";
public const string PluginName = "CharacterSlots";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource Log;
internal static Harmony HarmonyInstance;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
HarmonyInstance = new Harmony("com.corga.characterslots");
HarmonyInstance.PatchAll();
Log.LogInfo((object)"CharacterSlots v1.0.0 loaded!");
}
}
[HarmonyPatch(typeof(SkillStore), "SetupSkillStore")]
public static class DeferredPatchHook
{
[HarmonyPostfix]
private static void Postfix()
{
CharacterSlotPatches.ApplyIfNeeded(CharacterSlotsPlugin.HarmonyInstance);
}
}
public static class CharacterSlotPatches
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static CallBack <>9__6_1;
internal void <BuyClick_Prefix>b__6_1()
{
}
}
public const int NewMaxCharacterSlots = 30;
private static bool _applied;
private static bool _costExtended;
public static void ApplyIfNeeded(Harmony harmony)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Expected O, but got Unknown
if (!_applied)
{
_applied = true;
harmony.Patch((MethodBase)AccessTools.Method(typeof(CharacterSelectPanelController), "UpdateBuyCharacterSlotPanel", (Type[])null, (Type[])null), new HarmonyMethod(typeof(CharacterSlotPatches), "UpdateBuyPanel_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
harmony.Patch((MethodBase)AccessTools.Method(typeof(CharacterSelectPanelController), "BuyCharacterSlotPanel_Click", (Type[])null, (Type[])null), new HarmonyMethod(typeof(CharacterSlotPatches), "BuyClick_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
harmony.Patch((MethodBase)AccessTools.Method(typeof(SelectCharacterPanelController), "SetupSelectionPanel", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(CharacterSlotPatches), "SelectPanel_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
CharacterSlotsPlugin.Log.LogInfo((object)"[CharacterSlots] Patches applied (deferred).");
}
}
public static void EnsureCostListExtended()
{
if (_costExtended)
{
return;
}
_costExtended = true;
while (Upgrades.CharacterSlotCost.Count < 30)
{
int count = Upgrades.CharacterSlotCost.Count;
int num = (count - 10) / 2;
if (count % 2 == 0)
{
Upgrades.CharacterSlotCost.Add((20000 * (1 << num), (Currency)2));
}
else
{
Upgrades.CharacterSlotCost.Add((2000 * (1 << num), (Currency)3));
}
}
CharacterSlotsPlugin.Log.LogInfo((object)$"[CharacterSlots] Extended costs to {Upgrades.CharacterSlotCost.Count} entries.");
}
private static bool UpdateBuyPanel_Prefix(CharacterSelectPanelController __instance)
{
EnsureCostListExtended();
if (Upgrades.CharacterSlotsPurchased < 30 && Upgrades.CharacterSlotsPurchased == GameData.Characters.Count)
{
__instance.BuyCharacterSlotPanel.SetActive(true);
}
else
{
__instance.BuyCharacterSlotPanel.SetActive(false);
}
return false;
}
private static bool BuyClick_Prefix(CharacterSelectPanelController __instance)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Expected O, but got Unknown
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Expected O, but got Unknown
EnsureCostListExtended();
if (Upgrades.CharacterSlotsPurchased >= 30)
{
GameData.GameController.DialogBox.ShowSimpleMenu(Locale.GetText("menu_noCharacterSlots"), Locale.GetText("ok"));
__instance.BuyCharacterSlotPanel.SetActive(false);
return false;
}
(int Cost, Currency Currency) cost = Upgrades.CharacterSlotCost[Upgrades.CharacterSlotsPurchased];
string currencyText = TextHelper.GetCurrencyText((double)cost.Cost, cost.Currency);
string currencyType = TextHelper.GetCurrencyStringWithColor(cost.Currency);
GameData.GameController.DialogBox.ClearMenu();
GameData.GameController.DialogBox.AddConfirmAction(TextHelper.Yes, (CallBack)delegate
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
if (GameData.CheckCurrency((double)cost.Cost, cost.Currency))
{
GameData.UpdateCurrency((double)(-cost.Cost), cost.Currency);
Upgrades.CharacterSlotsPurchased += 1;
__instance.UpdateBuyCharacterSlotPanel();
__instance.UpdateCreateCharacterPanel();
__instance.BeginCharacterCreation();
}
else
{
GameData.GameController.DialogBox.ShowSimpleMenu(string.Format(Locale.GetText("currencyWarning"), currencyType), Locale.GetText("ok"));
}
});
DialogBoxController dialogBox = GameData.GameController.DialogBox;
string no = TextHelper.No;
object obj = <>c.<>9__6_1;
if (obj == null)
{
CallBack val = delegate
{
};
<>c.<>9__6_1 = val;
obj = (object)val;
}
dialogBox.AddExitAction(no, (CallBack)obj);
GameData.GameController.DialogBox.ShowMenu(string.Format(Locale.GetText("menu_purchaseCharacter_confirmation"), currencyText));
return false;
}
private static void SelectPanel_Postfix(SelectCharacterPanelController __instance, PrepareMissionController prepareMissionController)
{
int num = 30;
List<CharacterPreviewController> value = Traverse.Create((object)__instance).Property("CharacterPreviews", (object[])null).GetValue<List<CharacterPreviewController>>();
if (value != null && value.Count < num)
{
int num2 = num - value.Count;
for (int i = 0; i < num2; i++)
{
GameObject obj = Object.Instantiate<GameObject>(__instance.CharacterPreviewPrefab);
TransformExtensions.SetParentScaled(obj.transform, __instance.SelectCharacterGrid.transform, false);
CharacterPreviewController component = obj.GetComponent<CharacterPreviewController>();
component.Setup(prepareMissionController, -1);
value.Add(component);
}
CharacterSlotsPlugin.Log.LogInfo((object)$"[CharacterSlots] Extended select panel to {value.Count} slots.");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}