Decompiled source of CharacterSlots v1.0.0

BepInEx\plugins\CharacterSlots.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LootClicker;
using LootClicker.Entities.Skills;
using LootClicker.Items;
using LootClicker.Services;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CharacterSlots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CharacterSlots")]
[assembly: AssemblyTitle("CharacterSlots")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CharacterSlots
{
	[BepInPlugin("com.corga.characterslots", "CharacterSlots", "1.0.0")]
	public class CharacterSlotsPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "com.corga.characterslots";

		public const string PluginName = "CharacterSlots";

		public const string PluginVersion = "1.0.0";

		internal static ManualLogSource Log;

		internal static Harmony HarmonyInstance;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			HarmonyInstance = new Harmony("com.corga.characterslots");
			HarmonyInstance.PatchAll();
			Log.LogInfo((object)"CharacterSlots v1.0.0 loaded!");
		}
	}
	[HarmonyPatch(typeof(SkillStore), "SetupSkillStore")]
	public static class DeferredPatchHook
	{
		[HarmonyPostfix]
		private static void Postfix()
		{
			CharacterSlotPatches.ApplyIfNeeded(CharacterSlotsPlugin.HarmonyInstance);
		}
	}
	public static class CharacterSlotPatches
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static CallBack <>9__6_1;

			internal void <BuyClick_Prefix>b__6_1()
			{
			}
		}

		public const int NewMaxCharacterSlots = 30;

		private static bool _applied;

		private static bool _costExtended;

		public static void ApplyIfNeeded(Harmony harmony)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			if (!_applied)
			{
				_applied = true;
				harmony.Patch((MethodBase)AccessTools.Method(typeof(CharacterSelectPanelController), "UpdateBuyCharacterSlotPanel", (Type[])null, (Type[])null), new HarmonyMethod(typeof(CharacterSlotPatches), "UpdateBuyPanel_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				harmony.Patch((MethodBase)AccessTools.Method(typeof(CharacterSelectPanelController), "BuyCharacterSlotPanel_Click", (Type[])null, (Type[])null), new HarmonyMethod(typeof(CharacterSlotPatches), "BuyClick_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				harmony.Patch((MethodBase)AccessTools.Method(typeof(SelectCharacterPanelController), "SetupSelectionPanel", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(CharacterSlotPatches), "SelectPanel_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				CharacterSlotsPlugin.Log.LogInfo((object)"[CharacterSlots] Patches applied (deferred).");
			}
		}

		public static void EnsureCostListExtended()
		{
			if (_costExtended)
			{
				return;
			}
			_costExtended = true;
			while (Upgrades.CharacterSlotCost.Count < 30)
			{
				int count = Upgrades.CharacterSlotCost.Count;
				int num = (count - 10) / 2;
				if (count % 2 == 0)
				{
					Upgrades.CharacterSlotCost.Add((20000 * (1 << num), (Currency)2));
				}
				else
				{
					Upgrades.CharacterSlotCost.Add((2000 * (1 << num), (Currency)3));
				}
			}
			CharacterSlotsPlugin.Log.LogInfo((object)$"[CharacterSlots] Extended costs to {Upgrades.CharacterSlotCost.Count} entries.");
		}

		private static bool UpdateBuyPanel_Prefix(CharacterSelectPanelController __instance)
		{
			EnsureCostListExtended();
			if (Upgrades.CharacterSlotsPurchased < 30 && Upgrades.CharacterSlotsPurchased == GameData.Characters.Count)
			{
				__instance.BuyCharacterSlotPanel.SetActive(true);
			}
			else
			{
				__instance.BuyCharacterSlotPanel.SetActive(false);
			}
			return false;
		}

		private static bool BuyClick_Prefix(CharacterSelectPanelController __instance)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Expected O, but got Unknown
			EnsureCostListExtended();
			if (Upgrades.CharacterSlotsPurchased >= 30)
			{
				GameData.GameController.DialogBox.ShowSimpleMenu(Locale.GetText("menu_noCharacterSlots"), Locale.GetText("ok"));
				__instance.BuyCharacterSlotPanel.SetActive(false);
				return false;
			}
			(int Cost, Currency Currency) cost = Upgrades.CharacterSlotCost[Upgrades.CharacterSlotsPurchased];
			string currencyText = TextHelper.GetCurrencyText((double)cost.Cost, cost.Currency);
			string currencyType = TextHelper.GetCurrencyStringWithColor(cost.Currency);
			GameData.GameController.DialogBox.ClearMenu();
			GameData.GameController.DialogBox.AddConfirmAction(TextHelper.Yes, (CallBack)delegate
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				if (GameData.CheckCurrency((double)cost.Cost, cost.Currency))
				{
					GameData.UpdateCurrency((double)(-cost.Cost), cost.Currency);
					Upgrades.CharacterSlotsPurchased += 1;
					__instance.UpdateBuyCharacterSlotPanel();
					__instance.UpdateCreateCharacterPanel();
					__instance.BeginCharacterCreation();
				}
				else
				{
					GameData.GameController.DialogBox.ShowSimpleMenu(string.Format(Locale.GetText("currencyWarning"), currencyType), Locale.GetText("ok"));
				}
			});
			DialogBoxController dialogBox = GameData.GameController.DialogBox;
			string no = TextHelper.No;
			object obj = <>c.<>9__6_1;
			if (obj == null)
			{
				CallBack val = delegate
				{
				};
				<>c.<>9__6_1 = val;
				obj = (object)val;
			}
			dialogBox.AddExitAction(no, (CallBack)obj);
			GameData.GameController.DialogBox.ShowMenu(string.Format(Locale.GetText("menu_purchaseCharacter_confirmation"), currencyText));
			return false;
		}

		private static void SelectPanel_Postfix(SelectCharacterPanelController __instance, PrepareMissionController prepareMissionController)
		{
			int num = 30;
			List<CharacterPreviewController> value = Traverse.Create((object)__instance).Property("CharacterPreviews", (object[])null).GetValue<List<CharacterPreviewController>>();
			if (value != null && value.Count < num)
			{
				int num2 = num - value.Count;
				for (int i = 0; i < num2; i++)
				{
					GameObject obj = Object.Instantiate<GameObject>(__instance.CharacterPreviewPrefab);
					TransformExtensions.SetParentScaled(obj.transform, __instance.SelectCharacterGrid.transform, false);
					CharacterPreviewController component = obj.GetComponent<CharacterPreviewController>();
					component.Setup(prepareMissionController, -1);
					value.Add(component);
				}
				CharacterSlotsPlugin.Log.LogInfo((object)$"[CharacterSlots] Extended select panel to {value.Count} slots.");
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}