3D Main Menu Injection: Added an in-world 3D "MODS" button to the game's physical main menu. Modders can use ModMenu.Register3DButton() to add their own physical buttons.
UI Theming: Entirely overhauled the IMGUI theming to a modern, flat Cyberpunk/Dark Mode aesthetic with proper hover states.
Object Pool API: Added ObjectPoolAPI to allow mods to recycle GameObjects (like bullets) and save massive CPU overhead.
Update Checker: Automatically checks Thunderstore for updates asynchronously in the background.
1.1.0
Custom Attributes Registration: Modders can now use [ConsoleCommand] and [OpenShotMenuTab] attributes to automatically register UI tabs and commands via reflection.
AssetBundle Loader: Added AssetLoader.GetPrefab() to automatically load and cache prefabs from .bundle files in the plugins folder.
Localization API: Mods can now easily support multiple languages using LocalizationAPI.GetString() and corresponding JSON files.
GameEvents 2.0: Key events (OnShotFired, OnShopTryBuy, OnWeaponReloaded) are now cancelable using a ref bool cancel parameter, allowing mods to intercept and block game actions!
Auto-UI Generator: Added UIHelper.DrawSettings(obj) which uses reflection to automatically generate interactive UI elements (toggles, sliders, text fields) from a given data object.
Audio & Input APIs: Added helper classes for playing custom sounds from disk and managing keyboard inputs seamlessly.