Performance: menu discovery backoff, collider fit only on scroll/change, removed unused per-frame camera Harmony patch.
Breaking for UI: old F1 / IMGUI-only tabs are obsolete — register settings via fluent API (legacy Register* still works).
1.3.0
Main Menu UI rewrite: Replaced the fragile MainMenuInjector with a modular diegetic menu system (CardFactory, MenuLayout, ButtonRegistry, ModHubPanel).
MainMenu API: AddButton, SetLabel, Hide, and OnShot for easy custom cards and adapting existing game buttons.
Layout fix: Narrow columns are redistributed across the canvas so added buttons no longer clip off-screen.
Mod hub: Curve-safe narrow cards, dynamic setting slots (up to 12), still shootable toggles/sliders.
Docs updated (removed outdated F1 / Register3DButton / IMGUI menu examples).
1.2.0
3D Main Menu Injection: Added an in-world 3D "MODS" button to the game's physical main menu. Modders can use ModMenu.Register3DButton() to add their own physical buttons.
UI Theming: Entirely overhauled the IMGUI theming to a modern, flat Cyberpunk/Dark Mode aesthetic with proper hover states.
Object Pool API: Added ObjectPoolAPI to allow mods to recycle GameObjects (like bullets) and save massive CPU overhead.
Update Checker: Automatically checks Thunderstore for updates asynchronously in the background.
1.1.0
Custom Attributes Registration: Modders can now use [ConsoleCommand] and [OpenShotMenuTab] attributes to automatically register UI tabs and commands via reflection.
AssetBundle Loader: Added AssetLoader.GetPrefab() to automatically load and cache prefabs from .bundle files in the plugins folder.
Localization API: Mods can now easily support multiple languages using LocalizationAPI.GetString() and corresponding JSON files.
GameEvents 2.0: Key events (OnShotFired, OnShopTryBuy, OnWeaponReloaded) are now cancelable using a ref bool cancel parameter, allowing mods to intercept and block game actions!
1.0.0
Initial release.
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