using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("PerformanceBoosterMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PerformanceBoosterMod")]
[assembly: AssemblyTitle("PerformanceBoosterMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class PerformanceBoosterMod : MenuMod
{
public class FrameInterpolator : MonoBehaviour
{
private Vector3 lastPosition;
private Quaternion lastRotation;
private void OnEnable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
lastPosition = ((Component)this).transform.position;
lastRotation = ((Component)this).transform.rotation;
}
private void LateUpdate()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.position = Vector3.Lerp(lastPosition, ((Component)this).transform.position, Time.unscaledDeltaTime * 25f);
((Component)this).transform.rotation = Quaternion.Slerp(lastRotation, ((Component)this).transform.rotation, Time.unscaledDeltaTime * 25f);
lastPosition = ((Component)this).transform.position;
lastRotation = ((Component)this).transform.rotation;
}
}
private static FrameInterpolator interpolator;
private BoolSetting frameGenSetting;
public override string ModName => "Performance Booster";
public PerformanceBoosterMod()
{
((MenuMod)this).AddFloat("Shadow Level", 2f, 0f, 2f, (Action<float>)delegate(float v)
{
switch (Mathf.RoundToInt(v))
{
case 0:
QualitySettings.shadows = (ShadowQuality)0;
break;
case 1:
QualitySettings.shadows = (ShadowQuality)1;
break;
default:
QualitySettings.shadows = (ShadowQuality)2;
break;
}
});
((MenuMod)this).AddFloat("Shadow Distance", 40f, 0f, 150f, (Action<float>)delegate(float v)
{
QualitySettings.shadowDistance = v;
});
((MenuMod)this).AddFloat("Texture Resolution", 0f, 0f, 2f, (Action<float>)delegate(float v)
{
QualitySettings.globalTextureMipmapLimit = Mathf.RoundToInt(v);
});
((MenuMod)this).AddFloat("Anti-Aliasing", 2f, 0f, 3f, (Action<float>)delegate(float v)
{
switch (Mathf.RoundToInt(v))
{
case 0:
QualitySettings.antiAliasing = 0;
break;
case 1:
QualitySettings.antiAliasing = 2;
break;
case 2:
QualitySettings.antiAliasing = 4;
break;
default:
QualitySettings.antiAliasing = 8;
break;
}
});
((MenuMod)this).AddFloat("LOD Mesh Quality", 1.2f, 0.3f, 2.5f, (Action<float>)delegate(float v)
{
QualitySettings.lodBias = v;
});
frameGenSetting = ((MenuMod)this).AddBool("Frame Generation", false, (Action<bool>)delegate(bool v)
{
ToggleFrameGen(v);
});
}
private void ToggleFrameGen(bool enable)
{
Camera main = Camera.main;
if ((Object)(object)main == (Object)null)
{
return;
}
if (enable)
{
if ((Object)(object)interpolator == (Object)null)
{
interpolator = ((Component)main).gameObject.AddComponent<FrameInterpolator>();
}
((Behaviour)interpolator).enabled = true;
}
else if ((Object)(object)interpolator != (Object)null)
{
((Behaviour)interpolator).enabled = false;
Object.Destroy((Object)(object)interpolator);
interpolator = null;
}
}
}