Megabonk
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Latest version
1.0.3
Last Updated
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4.3K
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153KB
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GoblinLab provides a set of tools for experimenting with game systems in a sandbox-like environment.

Author: Compton


Features:

Player Utility:
    God Mode (Take no damage)

Enemy Controls:
    Toggle enemy spawning on/off
    Toggle enemy movement on/off

Time Controls:
    Rewind Stage Timer by 60s
    Skip Stage Timer forward by 60s
    Add 60s to Swarm Timer

Spawn test entities:
    Dummy (Normal Enemy Dummy)
    Dummy Boss (Boss Enemy Dummy)
    Ent1 (Boss)

UI Overlay:
    Press T to toggle the GoblinLab menu. Must be in the Megabonk ESC menu to access the mouse cursor
    Styled window with headers and grouped controls.

Controls:

T → Toggle GoblinLab window (Must be in ESC menu for mouse cursor!

Notes:

The "No-Spawn" tool is ENABLED by default. Meaning no enemy spawns will occur (Except timed minibosses and xp/gold skeletons).
To prevent the forced miniboss and skeleton spawns, rewind time so the timer will stay at 10 minutes.

The Swarm Timer acts different than the stage timer. Once 0:00 hits and the Final Swarm starts, you can skip ahead using the "Swarm +60s" button.

Built for experimentation, not balanced gameplay.


Requirements:

BepInEx 6

Installation

Download GoblinLab.dll from the releases page.
Place it in your game’s BepInEx/plugins folder.
Launch the game.
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