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ChestLootOverride
A BepInEx mod that allows you to override chest loot based on chest number.ChestLootOverride
A BepInEx mod that allows you to override chest loot based on chest number.
Features
- Override loot for any chest by its number (1st, 2nd, 3rd, etc.)
- Unlimited chest configurations
- Simple configuration file
- Automatically resets counter for each new game
Installation
- Make sure BepInEx is installed
- Download the latest release
- Copy
ToggleEverything.dlltoBepInEx\plugins - Launch the game once to generate the config file
- Close the game and edit the config
Configuration
After the first launch, you'll find the config at:
BepInEx\config\com.Intacote.ChestLootOverride.cfg
Example Configuration
[General]
EnableMod = true
[ChestOverrides]
Chest1Item = CreditCardGreen
Chest2Item = SuckyMagnet
Chest3Item = Anvil
Chest4Item = SoulHarvester
Chest10Item = Kevin
Note: These are the default values. You can change them or add more chest entries.
How It Works
- The mod counts chests as you open them (1st, 2nd, 3rd, etc.)
- When you open a chest that's configured, the specified item is added to your inventory
- You can configure any chest number - they don't need to be sequential
- Use
Noneto skip a chest or simply don't add an entry for it
Available Items
Use exact item names from the EItem enum, such as:
CreditCardGreenPotionSwordShield- etc.
Note: If you use an incorrect item name, the mod will log a warning and skip that chest.
Examples
Give only a shield in the first chest:
Chest1Item = Shield
Add additional rewards to later chests:
# Keep the defaults and add more
Chest1Item = CreditCardGreen
Chest2Item = SuckyMagnet
Chest3Item = Anvil
Chest4Item = SoulHarvester
Chest10Item = Kevin
# Add custom rewards
Chest20Item = Potion
Chest50Item = Sword
Chest100Item = CreditCardGreen
Building From Source
Requirements
- .NET 6.0 SDK
- BepInEx installed in your game directory
- Set
BEPINEX_DIRenvironment variable to your game folder
Build Steps
# Set environment variable (replace with your path)
$env:BEPINEX_DIR = "C:\Path\To\Your\Game"
# Build the project
dotnet build
# DLL will be automatically copied to BepInEx\plugins
Project Structure
ChestLootOverride.cs- Main mod code- Uses Harmony to patch
InteractableChest.OnChestWindowClose - Uses regex to dynamically load
Chest<N>Itementries from config