


FIRST AND FOREMOST, this is a fork of the original author's work here: https://github.com/PeterMoras/MEGABONK_CustomCharacterLoader which was made to patch a critical issue in the original. A pull request has been sent over, but the mod author hasn't responded to it or anything else to my knowledge in weeks so I'm uploading this here for convenience in case anyone wants to use it in the meantime. I would highly recommend switching back to the original author's version should he start working on it again, but for now, you can use my version for the current game.
There are some error messages in the console, but they thankfully do not seem to impact gameplay so I've left them as is for the moment.
The hat system also does NOT function properly right now for custom characters and I'm not entirely certain how to fix that at this moment. If someone wants to work on that, then by all means go for it.
NEW: Bone physics support. Wavy hair, clothes, or other bouncy objects can now be simulated as part of your character.
IF YOU WANT TO CREATE A CUSTOM CHARACTER, USE THE TOOLS FOUND HERE: https://github.com/PeterMoras/MEGABONK_CustomCharacterMaker
Custom Characters show up in the Character select menu and in the Unlock menu along with their custom weapons.
You can add custom skins for existing or modded characters, so no need to create custom weapons if you just want a new model.
The custom weapons can also be found by other non-custom characters, or disabled.
Custom skins can use Megabonk shaders (with no errors!) or use any type of alternative shader, such as Standard.
Supports adding physics bones to your characters/skins