Megabonk Community Patch
Community patch: leaderboard, Tony passive, Golden Shield fix, item/size cap removal, stat blacklists, fast fall, and more.
| Last updated | an hour ago |
| Total downloads | 89 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | turnipthebeet-Megabonk_Community_Patch-1.3.10 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Megabonk Community Patch
⚠ Work in Progress — Actively developed. Expect bugs and frequent updates.
A community-driven balance and quality-of-life mod for Megabonk.
Community Leaderboard
- Replaces the Steam leaderboard with a shared community leaderboard
- Scores submitted automatically at the end of each run
- Friends tab shows server data filtered by your Steam friends
- Server rejects submissions from outdated mod versions
- Shows an in-game warning banner if your mod is out of date
Gameplay
- Fast Fall — hold Slide while airborne to fast fall
- Full Heal — heart powerup fully heals instead of partial
- Pots — drop a random powerup instead of always health
- Golden Ring — grants +1 banish per ring held
- Greed Shrine — also grants +5% XP and +5% luck
Item Tweaks
- Item Caps — Anvil (max 2), Overpowered Lamp (max 3), Za Warudo (max 10)
- Grandma's Secret Tonic — baseRadius=4, radiusPerAmount=2, maxRadius=16m (max 6 stacks); pool slot removed once cap is reached
- Spicy Meatball — baseRadius=8, radiusPerAmount=4, maxRadius=32m (2× Grandma's values)
- Brass Knuckles — size cap removed
- Bob's Lantern — fire rate doubled; rarity changed to Legendary
- Backpack — grants +2 projectiles per stack instead of +1
- Cursed Doll — 50% max HP damage (was 30%), curses 7 enemies per doll (was 2); rarity changed to Legendary
- Green Credit Card — chest price increase reduced from 10% to 2% per card
- Echo Shard — overflow chance rolls extra shards
- Tony McZooms — Zap passive grants +0.25 projectiles per level
- Golden Shield — removes reduced gold penalty on Kevin self-damage
- Bluetooth Dagger — correctly triggers Lightning Orb stun (element fix)
- All Weapons — +10% crit chance and +20% crit damage added to upgrade pool
- Bow / Revolver — +2 projectiles per level upgrade instead of +1
Rarity & Toggle Changes
| Item | Change |
|---|---|
| Bob's Lantern | Rare → Legendary |
| Energy Core | Rare → Epic |
| Electric Plug | Rare → Epic |
| Spiky Shield | Epic → Rare, now toggleable |
| Sucky Magnet | Legendary → Epic, non-toggleable (always in pool) |
| Scarf | Legendary → Rare, non-toggleable |
| Backpack | → Common |
| Cursed Doll | → Legendary, toggleable |
| Phantom Shroud | → Rare, toggleable |
| Beer | Now toggleable |
| Thunder Mitts | Now toggleable |
| Medkit / Slippery Ring / Oats / Golden Glove | Now toggleable |
| Echo Shard / Brass Knuckles / Idle Juice / Demonic Blood | Non-toggleable (always in pool) |
| Skuleg / Old Mask / Battery / Key | Non-toggleable (always in pool) |
Stat Blacklists
Excludes broken/junk stats from Chaos rolls, Gamble Tome, Dicehead passive, and Charge Shrines. Hardcoded — not user-configurable.
| Stat | Reason |
|---|---|
| MaxHealth | Trivial defensive stat |
| HealthRegen | Trivial defensive stat |
| Shield | Trivial defensive stat |
| Thorns | Trivial defensive stat |
| Armor | Trivial defensive stat |
| Evasion | Trivial defensive stat |
| DurationMultiplier | Low impact |
| ProjectileSpeedMultiplier | Low impact |
| KnockbackMultiplier | Low impact |
| MoveSpeedMultiplier | Low impact |
| PickupRange | Low impact |
Minimap Icons
- Chests colored by type (brown = normal, gold = free)
- Microwaves colored by rarity tier
- Cursed Shrines, Challenge Shrines, and Magnet Shrines have distinct colors
- Shady Guy colored by rarity
Microwave Spawns
Default spawn count raised to 2 (max 3).
Combat Scaling
- HP scaling per minute: 0.1 → 0.2
- Damage scaling per minute: 0.028 → 0.056
- Knockback resistance scaling: removed
Character Stats
All characters normalized to minimum 1.2× speed, jump 10, pickup range 10. Characters with no starting shield receive +10 shield.
Controls
| Key | Action |
|---|---|
| F1 | Toggle debug menu (password protected) |
| F2 | Toggle damage chart (death screen) |
| Slide (airborne) | Fast fall |