Mimesis
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DooDesch-BetterJump-1.5.3
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MIMESIS - BetterJump

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Makes jumping in Mimesis actually useful - the stock jump is near-useless for getting around, so BetterJump retunes it (stronger configurable jump plus a brief forced-airborne window) to clear gaps and obstacles reliably.

Version Game MelonLoader Status


Features

  • Retunes your local player's jump so it is actually useful for map traversal (the default jump is near-useless).
  • Configurable upward jump velocity (default 5.2 units/second) - raise it for higher, stronger jumps.
  • Configurable "force unground" window after takeoff that keeps you airborne briefly so the game does not instantly re-detect the ground, improving jump responsiveness (default 0.08s).
  • Affects only your own avatar and only triggers when you jump from the ground - other players are unaffected.
  • Single Enabled toggle to switch the mod on/off without uninstalling, plus an optional DebugLogs switch for troubleshooting.
  • Uses your normal jump key - no input rebinding.

Requirements

Component Version
MIMESIS 0.3.0 (current Steam build)
MelonLoader 0.7.3+
MimicAPI Required - NeoMimicry/MimicAPI

BetterJump reads private jump and ground state through MimicAPI and will not function without it. Installing through a mod manager pulls in MimicAPI (NeoMimicry-MimicAPI-0.3.0) and MelonLoader automatically.

Installation

  • Recommended: install with a Thunderstore mod manager (r2modman or Gale). It installs MelonLoader and MimicAPI for you - just click Install.
  • Manual:
    1. Install MelonLoader 0.7.3+ into MIMESIS.
    2. Place both BetterJump.dll and MimicAPI.dll into MIMESIS/Mods/.
    3. Launch the game once to generate the configuration file at UserData/MelonPreferences.cfg.

Configuration

Stored in UserData/MelonPreferences.cfg under the BetterJump category.

Option Description Default Values/Range
Enabled Enable BetterJump functionality. When disabled, the mod does not modify jump behavior. true true / false
JumpVelocity Upward speed applied when a jump starts (units/second). Higher values result in stronger jumps. 5.2 Any value >= 0 (negative values are clamped to 0 at runtime)
ForceUngroundTime Seconds to keep the avatar airborne before the next ground check can succeed. Prevents the game from immediately detecting the ground after a jump, improving responsiveness. 0.08 Any value >= 0.01 (clamped to a minimum of 0.01s; the effective hold is at least 0.02s at jump time)
DebugLogs Enable detailed debug logging for troubleshooting jump behavior. false true / false

Usage

There is no keybind - just use your normal in-game jump input. BetterJump hooks the game's jump and ground-check logic, so jumping simply feels stronger and more responsive.

  • Raise JumpVelocity for higher jumps; adjust ForceUngroundTime if jumps feel cut short.
  • Changes take effect on game (re)launch.
  • Effects apply only to your own avatar, so the mod is safe in multiplayer - it never affects other players.

Source and license (MIT, Copyright (c) 2025 DooDesch): github.com/DooDesch/Mimesis-BetterJump.

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