EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.
| Last updated | 17 hours ago |
| Total downloads | 372 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | DooDesch-EnemyDropLoot-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1README
EnemyDropLoot
Reward dungeon combat by letting enemies drop the same loot that would spawn naturally in the current mission.
EnemyDropLoot inspects the map's spawn table, mirrors it into an on-kill pool, and uses the game's own helpers to place rewards safely on the navmesh. Every fight now feeds progression instead of just draining resources.
Features
- Detects real missions automatically (shop, tram, arena remain untouched)
- Mirrors the active dungeon's spawn table so drops stay lore-friendly
- Places loot with the native spawn helpers for reliable positions
- Configurable drop chance and rolls per enemy in MelonPreferences
Installation
- Install the mod via Thunderstore Mod Manager or manually.
- Ensure MelonLoader 0.7.1+ is present in your game folder.
- Copy
EnemyDropLoot.dllandMimicAPI.dllintoMIMESIS/Mods(or let your manager do it). - Launch the game once so the config section is generated.
Configuration
The mod adds an EnemyDropLoot block to UserData/MelonPreferences.cfg:
Enabled— master toggle (default:true)DropChance— probability per kill, 0–1 (default:0.1)MaxDropsPerKill— rolls granted for each enemy (default:1)
Fine-tune the values to match how generous you want dungeons to feel, then enjoy actually getting rewarded for taking risks.