DooDesch-EnemyDropLoot icon

EnemyDropLoot

Makes dungeon enemies drop loot that matches the current map's spawn pool.

Last updated 6 hours ago
Total downloads 24892
Total rating 2 
Categories Mods
Dependency string DooDesch-EnemyDropLoot-1.0.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

NeoMimicry-MimicAPI-0.2.0 icon
NeoMimicry-MimicAPI

a api!.

Preferred version: 0.2.0
LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

MIMESIS - EnemyDropLoot

Reward dungeon combat by letting enemies drop the same loot that would spawn naturally in the current mission.

EnemyDropLoot inspects the map's spawn table, mirrors it into an on-kill pool, and uses the game's own helpers to place rewards safely on the navmesh. Every fight now feeds progression instead of just draining resources.

Version Game MelonLoader Status

Features

  • Detects real missions automatically (shop, tram, arena remain untouched)
  • Mirrors the active dungeon's spawn table so drops stay lore-friendly
  • Places loot with the native spawn helpers for reliable positions
  • Configurable drop chance and rolls per enemy in MelonPreferences

Installation

  1. Install the mod via Thunderstore Mod Manager or manually.
  2. Ensure MelonLoader 0.7.1+ is present in your game folder.
  3. Copy EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods (or let your manager do it).
  4. Launch the game once so the config section is generated.

Configuration

The mod adds an EnemyDropLoot block to UserData/MelonPreferences.cfg:

  • Enabled — master toggle (default: true)
  • DropChance — probability per kill, 0–1 (default: 0.1)
  • MaxDropsPerKill — rolls granted for each enemy (default: 1)

Fine-tune the values to match how generous you want dungeons to feel, then enjoy actually getting rewarded for taking risks.