Mimesis
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Dependency string
DooDesch-EnemyDropLoot-1.0.6
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MIMESIS - EnemyDropLoot

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Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.

Version Game MelonLoader Status

Features

  • Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
  • Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
  • Picks each drop through the source's own weighted roll, with a fallback so a kill rarely comes up empty.
  • Spawns loot with the game's own helpers: scatters within a 2 m radius and snaps to the navmesh, for reliable, valid positions.
  • Only activates inside real dungeon rooms; shop, tram and arena scenes are never touched.
  • Configurable drop chance and number of rolls per kill via MelonPreferences.

Requirements

Component Version
MIMESIS 0.3.0 (current Steam build)
MelonLoader 0.7.3+
MimicAPI Required - NeoMimicry/MimicAPI

EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.

Installation

  • Recommended: install via a Thunderstore mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
  • Manual:
    1. Make sure MelonLoader 0.7.3+ is installed in your game folder.
    2. Download EnemyDropLoot.dll from the Releases page.
    3. Copy EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods/.
    4. Launch the game once so the config section is generated.

Configuration

Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.

Option Description Default Values/Range
Enabled Master toggle for the mod. true true / false
DropChance Chance per roll that a slain enemy drops loot. Clamped to 0-1. 0.1 0.0 - 1.0
MaxDropsPerKill Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. 1 0 - 100

Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.

Usage

No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).

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