EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.
| Last updated | 6 hours ago |
| Total downloads | 24892 |
| Total rating | 2 |
| Categories | Mods |
| Dependency string | DooDesch-EnemyDropLoot-1.0.3 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - EnemyDropLoot
Reward dungeon combat by letting enemies drop the same loot that would spawn naturally in the current mission.
EnemyDropLoot inspects the map's spawn table, mirrors it into an on-kill pool, and uses the game's own helpers to place rewards safely on the navmesh. Every fight now feeds progression instead of just draining resources.
Features
- Detects real missions automatically (shop, tram, arena remain untouched)
- Mirrors the active dungeon's spawn table so drops stay lore-friendly
- Places loot with the native spawn helpers for reliable positions
- Configurable drop chance and rolls per enemy in MelonPreferences
Installation
- Install the mod via Thunderstore Mod Manager or manually.
- Ensure MelonLoader 0.7.1+ is present in your game folder.
- Copy
EnemyDropLoot.dllandMimicAPI.dllintoMIMESIS/Mods(or let your manager do it). - Launch the game once so the config section is generated.
Configuration
The mod adds an EnemyDropLoot block to UserData/MelonPreferences.cfg:
Enabled— master toggle (default:true)DropChance— probability per kill, 0–1 (default:0.1)MaxDropsPerKill— rolls granted for each enemy (default:1)
Fine-tune the values to match how generous you want dungeons to feel, then enjoy actually getting rewarded for taking risks.