MarkerMod
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeonsMIMESIS - MarkerMod
🛟 Need help or found a bug? Get support at support.doodesch.de/markermod.
Turn paintballs into permanent dungeon markers. Puddles and the footprints you leave normally vanish almost instantly - MarkerMod makes them persist so you can mark rooms, paths and dead ends, with optional color cycling and infinite paintballs.
Features
- Keep footprints - the paint footprints you leave after walking through a puddle persist instead of fading away (on by default).
- Keep puddles - the spawned paint puddles themselves also stay instead of drying up (off by default).
- Configurable lifetime - a single setting controls how long persistent paint stays visible, in seconds (default 86400 = 24 hours, minimum 1 second).
- Paintball color cycling - while holding a paintball, right-click to cycle its color through Red, Yellow, Green, Blue, Orange, Purple, White, Black and back to default. The color applies locally to the held item and paint effects (on by default).
- Infinite paintballs - paintballs are not consumed when thrown, so you never run out of markers (off by default).
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.3.2 |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - MimicAPI 0.4.2, Nexus download, install separately |
For Nexus, install MimicAPI 0.4.2 separately. Keep one Mods/MimicAPI.dll; the mod archive does not include it. Thunderstore resolves its existing MimicAPI dependency through the mod manager.
Installation
- Recommended: install through a Thunderstore mod manager (r2modman / Gale). MimicAPI is pulled in automatically as a dependency.
- Manual: download
MarkerMod.dll, make sureMimicAPI.dllis also installed, and drop both intoMIMESIS/Mods/. Launch the game once to generate the config file atUserData/MelonPreferences.cfg.
Configuration
Stored in UserData/MelonPreferences.cfg under the MarkerMod category.
Each Steam lobby uses a snapshot of the host's infinitePaintballs, preventPaintballSelfDamage and allowLongPaintballThrows settings. If the host does not have MarkerMod, these gameplay options use vanilla behavior. Footprints, puddle display, display lifetime and color cycling stay local. Client configuration is not overwritten. Change the host's gameplay configuration before creating the next lobby.
| Option | Description | Default | Values/Range |
|---|---|---|---|
keepFootprints |
Keep paint footprints after puddles dry. When enabled, footprints persist even after the puddles have dried up. | true |
true / false |
keepPuddles |
Keep spawned paint puddles for the configured lifetime. Footprints are controlled separately by keepFootprints. |
false |
true / false |
permanentLifetimeSeconds |
Lifetime in seconds for persistent paint - how long marks remain visible. Values below 1 are clamped up to 1 second at runtime. | 86400 |
Any positive number of seconds (min 1; default 86400 = 24h) |
infinitePaintballs |
Paintballs are not consumed when thrown, so you never run out. | false |
true / false |
enablePaintballColorChange |
Allow changing paintball color by right-clicking. Cycles through Red, Yellow, Green, Blue, Orange, Purple, White, Black. | true |
true / false |
preventPaintballSelfDamage |
Prevent projectile self-hits and self-hits from paint fields. Host rule; the projectile protection also covers other projectiles. | true |
true / false |
allowLongPaintballThrows |
Experimental host rule: increase the navmesh search radius for all physics projectiles to reduce early landings. | false |
true / false |
Usage
- Hold a paintball and throw it to create a puddle.
- Walk through wet paint to leave footprints.
- With
keepFootprints/keepPuddlesenabled, the marks persist for the configured lifetime so you can navigate complex dungeons. - Right-click while holding a paintball to cycle its local color (Red, Yellow, Green, Blue, Orange, Purple, White, Black, then back to default).
- With the host's
infinitePaintballsenabled, paintballs are not consumed when thrown.
Compatibility
Built for Mimesis 0.3.2 / MelonLoader 0.7.3. Requires MimicAPI.
Credits / License
Author: DooDesch. Released under the MIT License (Copyright (c) 2025 DooDesch). Source: github.com/DooDesch-Mods/Mimesis-MarkerMod.
AI disclosure
The mod icon is AI-generated.
