You are viewing a potentially older version of this package. View all versions.
DooDesch-MarkerMod-1.4.1 icon

MarkerMod

Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons

Date uploaded 4 hours ago
Version 1.4.1
Download link DooDesch-MarkerMod-1.4.1.zip
Downloads 17
Dependency string DooDesch-MarkerMod-1.4.1

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
NeoMimicry-MimicAPI-0.3.0 icon
NeoMimicry-MimicAPI

a api!.

Preferred version: 0.3.0

README

MIMESIS - MarkerMod

Turn paintballs into permanent dungeon markers. Puddles and the footprints you leave normally vanish almost instantly - MarkerMod makes them persist so you can mark rooms, paths and dead ends, with optional color cycling and infinite paintballs.

Version Game MelonLoader Status

Features

  • Keep footprints - the paint footprints you leave after walking through a puddle persist instead of fading away (on by default).
  • Keep puddles - the spawned paint puddles themselves also stay instead of drying up (off by default).
  • Configurable lifetime - a single setting controls how long persistent paint stays visible, in seconds (default 86400 = 24 hours, minimum 1 second).
  • Paintball color cycling - while holding a paintball, right-click to cycle its color through Red, Yellow, Green, Blue, Orange, Purple, White, Black and back to default. The color applies to both the held item and the next throw (on by default).
  • Infinite paintballs - paintballs are not consumed when thrown, so you never run out of markers (off by default).

Requirements

Component Version
MIMESIS 0.3.0 (current Steam build)
MelonLoader 0.7.3+
MimicAPI Required - NeoMimicry/MimicAPI

Installation

  • Recommended: install through a Thunderstore mod manager (r2modman / Gale). MimicAPI is pulled in automatically as a dependency.
  • Manual: download MarkerMod.dll, make sure MimicAPI.dll is also installed, and drop both into MIMESIS/Mods/. Launch the game once to generate the config file at UserData/MelonPreferences.cfg.

Configuration

Stored in UserData/MelonPreferences.cfg under the MarkerMod category.

Option Description Default Values/Range
keepFootprints Keep paint footprints after puddles dry. When enabled, footprints persist even after the puddles have dried up. true true / false
keepPuddles Keep spawned paint puddles as well. When enabled, both footprints and puddles persist. false true / false
permanentLifetimeSeconds Lifetime in seconds for persistent paint - how long marks remain visible. Values below 1 are clamped up to 1 second at runtime. 86400 Any positive number of seconds (min 1; default 86400 = 24h)
infinitePaintballs Paintballs are not consumed when thrown, so you never run out. false true / false
enablePaintballColorChange Allow changing paintball color by right-clicking. Cycles through Red, Yellow, Green, Blue, Orange, Purple, White, Black. true true / false

Usage

  1. Hold a paintball and throw it to create a puddle.
  2. Walk through wet paint to leave footprints.
  3. With keepFootprints / keepPuddles enabled, the marks persist for the configured lifetime so you can navigate complex dungeons.
  4. Right-click while holding a paintball to cycle its color (Red, Yellow, Green, Blue, Orange, Purple, White, Black, then back to default); the chosen color applies to the next throw.
  5. With infinitePaintballs enabled, paintballs are never consumed when thrown.

Compatibility

Built for Mimesis 0.3.0 / MelonLoader 0.7.3. Requires MimicAPI.

Credits / License

Author: DooDesch. Released under the MIT License (Copyright (c) 2025 DooDesch). Source: github.com/DooDesch/Mimesis-MarkerMod.

CHANGELOG

Changelog

Version 1.4.1

  • Update MimicAPI dependency to 0.3.0; bump to 1.4.1 (7fa2d61)
  • docs: rewrite README to the June 2026 standard (UTF-8, accurate config/deps, current badges) (f6b3a6a)