MarkerMod
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons
| Date uploaded | 4 hours ago |
| Version | 1.4.1 |
| Download link | DooDesch-MarkerMod-1.4.1.zip |
| Downloads | 17 |
| Dependency string | DooDesch-MarkerMod-1.4.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - MarkerMod
Turn paintballs into permanent dungeon markers. Puddles and the footprints you leave normally vanish almost instantly - MarkerMod makes them persist so you can mark rooms, paths and dead ends, with optional color cycling and infinite paintballs.
Features
- Keep footprints - the paint footprints you leave after walking through a puddle persist instead of fading away (on by default).
- Keep puddles - the spawned paint puddles themselves also stay instead of drying up (off by default).
- Configurable lifetime - a single setting controls how long persistent paint stays visible, in seconds (default 86400 = 24 hours, minimum 1 second).
- Paintball color cycling - while holding a paintball, right-click to cycle its color through Red, Yellow, Green, Blue, Orange, Purple, White, Black and back to default. The color applies to both the held item and the next throw (on by default).
- Infinite paintballs - paintballs are not consumed when thrown, so you never run out of markers (off by default).
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
Installation
- Recommended: install through a Thunderstore mod manager (r2modman / Gale). MimicAPI is pulled in automatically as a dependency.
- Manual: download
MarkerMod.dll, make sureMimicAPI.dllis also installed, and drop both intoMIMESIS/Mods/. Launch the game once to generate the config file atUserData/MelonPreferences.cfg.
Configuration
Stored in UserData/MelonPreferences.cfg under the MarkerMod category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
keepFootprints |
Keep paint footprints after puddles dry. When enabled, footprints persist even after the puddles have dried up. | true |
true / false |
keepPuddles |
Keep spawned paint puddles as well. When enabled, both footprints and puddles persist. | false |
true / false |
permanentLifetimeSeconds |
Lifetime in seconds for persistent paint - how long marks remain visible. Values below 1 are clamped up to 1 second at runtime. | 86400 |
Any positive number of seconds (min 1; default 86400 = 24h) |
infinitePaintballs |
Paintballs are not consumed when thrown, so you never run out. | false |
true / false |
enablePaintballColorChange |
Allow changing paintball color by right-clicking. Cycles through Red, Yellow, Green, Blue, Orange, Purple, White, Black. | true |
true / false |
Usage
- Hold a paintball and throw it to create a puddle.
- Walk through wet paint to leave footprints.
- With
keepFootprints/keepPuddlesenabled, the marks persist for the configured lifetime so you can navigate complex dungeons. - Right-click while holding a paintball to cycle its color (Red, Yellow, Green, Blue, Orange, Purple, White, Black, then back to default); the chosen color applies to the next throw.
- With
infinitePaintballsenabled, paintballs are never consumed when thrown.
Compatibility
Built for Mimesis 0.3.0 / MelonLoader 0.7.3. Requires MimicAPI.
Credits / License
Author: DooDesch. Released under the MIT License (Copyright (c) 2025 DooDesch). Source: github.com/DooDesch/Mimesis-MarkerMod.
CHANGELOG
Changelog
Version 1.4.1
- Update MimicAPI dependency to 0.3.0; bump to 1.4.1 (7fa2d61)
- docs: rewrite README to the June 2026 standard (UTF-8, accurate config/deps, current badges) (f6b3a6a)