Room-by-room building map and minimap: explored or full, exits with the shortest path out, stairs, loot. Shared exploration, in-game settings (F8). Client-side only.
README: Install and Uninstall sections, AI disclosure section, clearer license wording. No changes to the mod itself.
1.8.1
Stairs icon in the big map legend is visible again.
Option to turn off the moving arrows on the exit path (they stay in place).
1.8.0
English and Russian interface (Auto follows the system language), switchable in the settings window.
Settings window no longer gets a horizontal scrollbar: long labels wrap.
1.7.0
All controls can be rebound in the settings window, each with a main and an alternative binding (keyboard keys, mouse wheel, middle/right/side mouse buttons; Delete clears).
Big map zoom with the mouse wheel works in Hold mode too; clear the wheel binding to turn it off.
1.6.0
Big map: Hold mode and rotation with your view are now the defaults.
Minimap gets the same orientation choice as the big map (rotate with view / north up).
1.5.2
Big map key is Tab by default.
1.5.1
"Reset settings" button in the settings window (asks for a second click to confirm).
1.5.0
Settings window is opaque and high-contrast; hints are readable.
Big map stays inside a free screen area so it no longer covers the health/radiation bars and the hotbar (margins adjustable in settings).
1.4.1
Stairs are detected by doorways at different heights, so pits and raised platforms are no longer marked as stairs.
1.4.0
Path to the nearest exit follows the game's own A* navigation, smoothed, with a glow and moving chevrons.
Stairs rooms get a stairs icon; other floors are dimmed and drawn below your floor.
Big map opens centred on you; optional rotation with your view; mouse wheel zoom, drag to pan, R to recentre.
1.3.0
Map works in level buildings (walkable floor detected from the NavMesh or the A* graph).
Building exits and entrance doors are marked; shortest path to the nearest known exit.
1.2.0
Graphic style: real top-down camera view with fog over unexplored rooms.
1.1.0
Works in the tram and lobby; monster markers (off by default); teammate markers off by default (they would give away mimics).
"Map" button in the game's settings window; legend on the big map; held items no longer get their own marker.
1.0.0
First version: room-by-room explored or full map, minimap and big map, loot and teammate markers, in-game settings (F8), exploration sharing between players with the mod.
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