
BiggerLobby
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.BiggerLobby
![]()
Version 1.5.6
Lobbies hold 10 players, with the UI and difficulty adjusted to match.

Only the host needs it for 10-player lobbies and the difficulty scaling. Other players who want the 10-player UI (lobby menu, result screen, spectator list while dead) need it installed too; without it they can still join and play, but those screens only show 4 players.
Install
Use the installer, or install MelonLoader (x64, 0.7.x) into the game folder, run the game once, then copy BiggerLobbyRuntime.dll from this patch's release into the game's Mods folder.
What you get
- Player list (pause/lobby menu): 10 rows, each with volume, mute, profile, kick (host) and ping. Free slots show as Empty slot.
- Result screens: with more than 4 players, everyone is shown in a 2 × 5 grid.
- Difficulty scaling above 4 players:
| What | Formula | 6 players | 8 players | 10 players |
|---|---|---|---|---|
| Quota | × players ÷ 4 | ×1.5 | ×2 | ×2.5 |
| Crow shop / vending prices | +12.5% per player above 4 | ×1.25 | ×1.5 | ×1.75 |
| Monster threat (normal monsters) | +10% per player above 4 | ×1.2 | ×1.4 | ×1.6 |
| Mimics per stage | +1 per 3 players above 4 | +0 | +1 | +2 |
With 4 players or fewer, nothing changes. Loot isn't scaled. Saves stay correct if you load them with a different group size.
Options

Patches > BiggerLobby on the main menu: turn difficulty scaling on/off.
Uninstall
Use the installer's Uninstall selected, or delete BiggerLobbyRuntime.dll from the game's Mods folder. Installed with Gale or r2modman? Remove or disable it there instead.
Build
dotnet build -c Release in Runtime.
AI disclosure
This mod was made with the help of an AI coding assistant (Claude, by Anthropic): code, documentation and icons.