Decompiled source of damagediff v1.0.0

damagediff.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using damagediff;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "damagediff", "1.1.0", "你的名字", null)]
[assembly: MelonGame("ReLUGames", "MIMESIS")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("damagediff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("damagediff")]
[assembly: AssemblyTitle("damagediff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace damagediff;

public class Main : MelonMod
{
	public static MelonPreferences_Category ModCategory;

	public static MelonPreferences_Entry<float> DamageMultiplierConfig;

	public override void OnInitializeMelon()
	{
		ModCategory = MelonPreferences.CreateCategory("damagediff");
		DamageMultiplierConfig = ModCategory.CreateEntry<float>("DamageMultiplier", 0.3f, "Damage Multiplier (傷害倍率)", "玩家受到的傷害倍率。0.3 代表只承受 30% 傷害(減傷 70%),0.0 代表完全無敵。", false, false, (ValueValidator)null, (string)null);
		MelonPreferences.Save();
		((MelonBase)this).LoggerInstance.Msg($"\ud83c\udf89 damagediff 重新出發!當前減傷倍率為: {DamageMultiplierConfig.Value}");
	}
}
[HarmonyPatch(typeof(StatManager), "OnDamaged")]
public class StatManagerPatch
{
	public static void Prefix(StatManager __instance, ApplyDamageArgs args)
	{
		if (args == null || args.Victim == null || (!(args.Victim is VPlayer) && !((object)args.Victim).GetType().Name.Contains("Player")))
		{
			return;
		}
		long damage = args.Damage;
		if (damage <= 0)
		{
			return;
		}
		float num = Main.DamageMultiplierConfig.Value;
		if (num < 0f)
		{
			num = 0f;
		}
		long num2 = (long)((float)damage * num);
		try
		{
			AccessTools.Field(typeof(ApplyDamageArgs), "Damage").SetValue(args, num2);
			int num3 = (int)((1f - num) * 100f);
			MelonLogger.Msg($"[damagediff] 減傷 {num3}% 運作中!原本傷害:{damage} -> 最終傷害:{args.Damage}");
		}
		catch (Exception ex)
		{
			MelonLogger.Error("[damagediff 錯誤] 改寫唯讀欄位失敗: " + ex.Message);
		}
	}
}