MT2-DiscipleClan icon

DiscipleClan

A port over of Arcadian Clan from Monster Train 1

Last updated a day ago
Total downloads 16
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Categories
Dependency string MT2-DiscipleClan-0.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
MT2-Trainworks_Reloaded-0.7.3 icon
MT2-Trainworks_Reloaded

A Data Loader and Injection Engine for Monster Train 2

Preferred version: 0.7.3
Conductor-Conductor-0.5.0 icon
Conductor-Conductor

Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.

Preferred version: 0.5.0

README

Disciple Clan

A port of the Arcadian (Chrono) clan from Monster Train 1 to Monster Train 2.

Table of Contents

For implementation details of each mechanic (MT1 source vs MT2 port status), see MECHANICS.md. For champion upgrade specs and MT1 implementation details (stats, triggers, effects), see Champion.md.

Overview

Dead prophets and oracles who climbed from the abyss and eschewed redemption.

The Disciple Clan (Chrono / Arcadian) is a Monster Train 1 clan focused on time, prophecy, and movement. Fight with the Disciple champion and units that reward Relocate (moving between floors), Pyreboost (attack scaling with Pyre attack), Ember synergies, and Wards that trigger on combat or movement.

Mechanically, the clan emphasizes:

  • Relocate – Moving units between floors triggers abilities and Wards; the Shifter path rewards repositioning.
  • Pyre and Ember – Status effects and spells that scale with Pyre attack or current Ember.
  • Wards – Post-combat or on-Relocate effects that add damage, buffs, or control.

Core Mechanics

Relocate Trigger

Relocate is a custom trigger that fires when a unit moves to a different floor (ascend or descend). It drives many Shifter units and the Shifter champion path.

Pyreboost

Pyreboost is a stacking status effect. The unit’s attack is set to Pyre attack × Pyre attacks × stacks (e.g. if Pyre has 10 attack and 2 hits, and the unit has 2 Pyreboost, the unit gains 40 attack from the status). It updates when Pyre attack or stacks change.

Emberboost

Emberboost is a stacking status that gives Ember (energy) at the start of the monster turn: add Ember equal to stacks, then remove one stack.

Gravity

Gravity is a stacking status that restricts movement and forces descent.

Wards

Wards are room-cards that are not limited to a single one. They are able to have multiple per room.

Installation

Using a mod manager is recommended. Alternatively, install manually as below.

Dependencies

Install before using the mod:

Follow each project’s installation instructions.

NuGet / GitHub auth (for building from source)

Restore uses the Monster Train 2 Modding Group GitHub NuGet feed. Authenticate once:

  • In the repo root, add a packageSourceCredentials section to nuget.config with your GitHub username and a PAT with read:packages, or use .devcontainer/.env with GITHUB_USERNAME and GITHUB_PERSONAL_ACCESS_TOKEN when using the devcontainer.

Copy assets (for building from source)

Some art may be included in the plugin; additional assets can be mapped from the MT1 mod Disciple-Monster-Train. See assets.csv for the mapping. If a copy script is added to the repo, run it from the repo root; otherwise copy textures manually as needed.

Build

From the DiscipleClan repo root:

dotnet restore
dotnet build

Install the mod

Copy the built plugin (e.g. contents of DiscipleClan.Plugin/bin/Debug/netstandard2.1/) into your Monster Train 2 BepInEx plugins folder (e.g. BepInEx/plugins/; the subfolder name may be set by your mod manager or the plugin).

Bugs and Feedback

This mod is a port in progress. Many cards use vanilla or placeholder effects; Relocate, Pyreboost, Wards, and Conductor-only effects are still being brought over. If you find bugs or have balance/design feedback, please open an issue on the project repository.

After playtesting, update port status in UNITS.md, SPELLS.md, relics.csv, card_effects.csv, and status_effects.csv as applicable.

Credits

  • Original MT1 mod: Disciple Clan (Chrono / Arcadian) for Monster Train 1
  • MT2 port: DiscipleClan project
  • Monster Train / Monster Train 2: Shiny Shoe
  • Trainworks Reloaded: Monster Train 2 Modding Group
  • Conductor: Monster Train 2 modding community