A port of the Arcadian (Chrono) clan from Monster Train 1 to Monster Train 2.
For implementation details of each mechanic (MT1 source vs MT2 port status), see MECHANICS.md. For champion upgrade specs and MT1 implementation details (stats, triggers, effects), see Champion.md.
Dead prophets and oracles who climbed from the abyss and eschewed redemption.
The Disciple Clan (Chrono / Arcadian) is a Monster Train 1 clan focused on time, prophecy, and movement. Fight with the Disciple champion and units that reward Relocate (moving between floors), Pyreboost (attack scaling with Pyre attack), Ember synergies, and Wards that trigger on combat or movement.
Mechanically, the clan emphasizes:
Relocate is a custom trigger that fires when a unit moves to a different floor (ascend or descend). It drives many Shifter units and the Shifter champion path.
Pyreboost is a stacking status effect. The unit’s attack is set to Pyre attack × Pyre attacks × stacks (e.g. if Pyre has 10 attack and 2 hits, and the unit has 2 Pyreboost, the unit gains 40 attack from the status). It updates when Pyre attack or stacks change.
Emberboost is a stacking status that gives Ember (energy) at the start of the monster turn: add Ember equal to stacks, then remove one stack.
Gravity is a stacking status that restricts movement and forces descent.
Wards are room-cards that are not limited to a single one. They are able to have multiple per room.
Using a mod manager is recommended. Alternatively, install manually as below.
Install before using the mod:
Follow each project’s installation instructions.
Restore uses the Monster Train 2 Modding Group GitHub NuGet feed. Authenticate once:
packageSourceCredentials section to nuget.config with your GitHub username and a PAT with read:packages, or use .devcontainer/.env with GITHUB_USERNAME and GITHUB_PERSONAL_ACCESS_TOKEN when using the devcontainer.Some art may be included in the plugin; additional assets can be mapped from the MT1 mod Disciple-Monster-Train. See assets.csv for the mapping. If a copy script is added to the repo, run it from the repo root; otherwise copy textures manually as needed.
From the DiscipleClan repo root:
dotnet restore
dotnet build
Copy the built plugin (e.g. contents of DiscipleClan.Plugin/bin/Debug/netstandard2.1/) into your Monster Train 2 BepInEx plugins folder (e.g. BepInEx/plugins/; the subfolder name may be set by your mod manager or the plugin).
This mod is a port in progress. Many cards use vanilla or placeholder effects; Relocate, Pyreboost, Wards, and Conductor-only effects are still being brought over. If you find bugs or have balance/design feedback, please open an issue on the project repository.
After playtesting, update port status in UNITS.md, SPELLS.md, relics.csv, card_effects.csv, and status_effects.csv as applicable.