Visual cheat panel: unlock everything, gold/ember/pyre, god modes, scrolling card picker with real card art, artifacts, upgrade stones, deck editor (remove/copy/add or remove upgrades). Chinese & English UI. F3 or top-bar button.
Deck view "Copy one": the copy now keeps the card's enhancer stones, Infused and other permanent upgrades (it
uses the game's own duplicate, like the shop's copy service). Before, it added a plain card. Champion cards can't be
copied.
1.2.4
Deck view: "Infuse all" / "Un-infuse all" buttons (Wurmkin Infused on every card except champions; shown in
Wurmkin runs or when a card is infused). Works in battle and survives restart-turn.
1.2.3
Wurmkin "Infused": the card editor showed the infusion on starter cards as a raw "KEY>>CardUpgradeData..." line
(the game has no title for that upgrade). It is now shown as Infused with its description and echo icon, and the
editor has an Infuse / Remove Infused button (shown in Wurmkin runs or on infused cards; works in battle too).
Upgrades without a title of their own are named after the keywords they give.
1.2.2
Card picker (add cards, deck view): hovering a card now shows the game's own keyword tooltips next to it, like
hovering a card in game (they open to the left for the last column).
1.2.1
Artifact and upgrade-stone descriptions (picker tiles, card editor) show the game's own formatting: inline icons
(attack, health, ember, capacity...), bold keywords and colors. Before, the icons were dropped.
1.2.0
In-battle edits now survive the game's "restart turn" (and quitting mid-battle then continuing). Before, the game's
restart replays the battle from its start without them: the edit was lost, and if it had changed the hand or discard
pile the replay stopped early and dropped you back to the turn of the edit (again on every restart).
Each in-battle edit (delete/add/copy cards, card editor, artifacts, ember, pyre, gold, draw, discard, capacity,
cooldowns) is now written into the game's own replay log and redone at the same point when the game replays it.
Deleting a card that is still in the draw pile now really takes it out of the battle (before it only left the deck).
"Random artifact" picks from obtainable artifacts only, like "Random card".
1.1.1
"Unlock everything" now also discovers the whole logbook, so champion upgrade paths and their stats show up
(before, they stayed hidden until you also clicked "Discover whole logbook").
"Random card" now only gives obtainable (logbook) cards. It used the game's dev command, which could pick an
unfinished card without art and make the game show its "data corrupted" dialog.
Save backups made within the same second no longer overwrite each other.
1.1.0
New "Permanent unlocks" section in the Common tab: Unlock everything (all clans at max level, Covenant 10,
challenges, pyre hearts, train cosmetics, card frames, souls, story), Discover whole logbook, Master all cards.
Click twice to confirm; the profile save is backed up to MT2CheatGUI_backup first.
1.0.1
The top-bar button is now an icon (a fan of cards) instead of text, with a hover tooltip and a lit state while the panel is open.
1.0.0
First release: cheat panel (gold, ember, pyre, toggles, battle helpers), visual card / artifact /
upgrade pickers with search and filters, deck view with remove / copy / edit upgrades,
top-bar button, Chinese and English UI.
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