Always use the TrackData Title whenever possible instead of the file name without extension
Added an ability to register an original audio of an entry
Fixed an issue where custom entry would display as KEY>>{audionamehere}<< (now it will just display {audionamehere})
Fixed an issue where playing SFX doesn't do anything
Fixed an issue where resetting a custom entry would remove the file label but the audio would still be the original assigned audio (now resetting a custom entry will just reset to the first assigned audio)
Fixed an issue where resetting an entry doesn't remove the attached audio
2.0.0
Added a manager that has tons of public method for other mod to use.
Added ability to create new music entry.
Added ability to create new SFX entry.
Added ability to load file relative to the mod path (for example: BattleMusic_Titans = Hearts Stay Unchanged.mp3) is a valid path if there's a file with this name next to the mod dll.
Added ability to access the audio metadata (tested on id3v1, and id3v2) using ATL 3.25, will not work if the metadata is stripped.
Added a wrapper SoundData to easily access the entry/definition/audioclip/metadata of your sound.
Scrollbar asset bundle will now not be loaded if the in-game menu is disabled.
Playing an SFX from the mod menu will now temporarily disable looping for that SFX.