Sound Changer
Allows you to change any music or SFX in game
CHANGELOG
2.1.0
- Always use the TrackData Title whenever possible instead of the file name without extension
- Added an ability to register an original audio of an entry
- Fixed an issue where custom entry would display as KEY>>{audionamehere}<< (now it will just display {audionamehere})
- Fixed an issue where playing SFX doesn't do anything
- Fixed an issue where resetting a custom entry would remove the file label but the audio would still be the original assigned audio (now resetting a custom entry will just reset to the first assigned audio)
- Fixed an issue where resetting an entry doesn't remove the attached audio
2.0.0
- Added a manager that has tons of public method for other mod to use.
- Added ability to create new music entry.
- Added ability to create new SFX entry.
- Added ability to load file relative to the mod path (for example: BattleMusic_Titans = Hearts Stay Unchanged.mp3) is a valid path if there's a file with this name next to the mod dll.
- Added ability to access the audio metadata (tested on id3v1, and id3v2) using ATL 3.25, will not work if the metadata is stripped.
- Added a wrapper SoundData to easily access the entry/definition/audioclip/metadata of your sound.
- Scrollbar asset bundle will now not be loaded if the in-game menu is disabled.
- Playing an SFX from the mod menu will now temporarily disable looping for that SFX.
1.0.0
Initial Release