
SuccClan
ALPHA. CodePointer's SuccClan ported to Monster Train 2 with permission, redrawn artwork and adapted mechanics.SuccClan for Monster Train 2
⚠ ALPHA
This is a playable ALPHA. Expect bugs, rough balance and further changes. Reports about broken cards, unclear text and balance are welcome at GitHub issues; a screenshot, reproduction steps and BepInEx/LogOutput.log help.
The clan
Summon Ghosts, turn Obsessing Sparks into fuel, and make enemies turn on their own allies. Choose Knightmare or Shadow Lady, then build around Psionic, Accursed, or Frantic.
- Ghosts: spectral allies with their own abilities; Obsession supplies Sparks for your deck.
- Accursed: turn playing and discarding Blights or Scourges into useful effects.
- Frantic: affected units attack their own front ally. Bosses are immune.
- Rooms and equipment: includes Spectral Refuge, Obsession Vault, Whispering Blade and Mourning Veil.
Screenshots
SuccClan in combat

Knightmare — champion upgrade paths

Shadow Lady — champion upgrade paths

SuccClan — rare cards

Obsession Vault and Spectral Refuge — room cards

Port and credits
This is a port of SuccClan for Monster Train 1 by CodePointer, made with the original author's permission. CodePointer created the original clan, characters, card concepts and art. Thank you for allowing the port. The original project is MIT licensed; attribution details are in NOTICE.md and LICENSE.
Main differences between MT1 and MT2
- Artwork: the card and character artwork has been redrawn for this MT2 port. I know some players liked the MT1 artwork. You can restore CodePointer's original images locally with the original art replacement guide. The game mechanics do not depend on which art you use.
- Knightmare, Abyss and Illusion paths: their Psionic Burst effects were rebuilt for MT2. Abyss uses Conductor's Accursed trigger for Blight/Scourge interactions; Illusion adds Spikes alongside Lifesteal.
- Frantic: retains the idea of making a unit attack its own front ally, is stackable and consumes one stack when it triggers. Bosses (including minibosses and companion bosses) are immune. In MT1 stacks were removed at turn end.
- Other cards and effects were adapted where MT1 mechanics or targets did not transfer directly to MT2. This release is a reinterpretation, so please report interactions that feel wrong.
Requires BepInExPack, Trainworks Reloaded and Conductor. Source and issues: mt2-succclan.
SuccClan para Monster Train 2
⚠ ALPHA
Esta versión ALPHA se puede jugar, pero puede tener fallos y un equilibrio sin pulir. Puedes comunicar errores, textos confusos y problemas de balance en GitHub issues. Ayudan una captura, los pasos para reproducirlo y BepInEx/LogOutput.log.
El clan
Invoca fantasmas, convierte Obsessing Spark en un recurso y haz que los enemigos ataquen a sus propios aliados. Elige Knightmare o Shadow Lady y construye tu mazo alrededor de Psionic, Accursed o Frantic.
- Fantasmas: aliados espectrales con habilidades propias; Obsession aporta Sparks para tu mazo.
- Accursed: aprovecha jugar y descartar Blights o Scourges para activar efectos beneficiosos.
- Frantic: las unidades afectadas atacan a su aliado delantero. Los jefes son inmunes.
- Salas y equipos: incluye Spectral Refuge, Obsession Vault, Whispering Blade y Mourning Veil.
Port y créditos
Es un port del SuccClan de Monster Train 1 creado por CodePointer, hecho con permiso de su autor original. CodePointer creó el clan original, los personajes, las ideas de las cartas y su arte. Gracias por permitir el port. El proyecto original usa la licencia MIT; los detalles están en NOTICE.md y LICENSE.
Cambios principales respecto a MT1
- Arte: he rehecho el arte de las cartas y los personajes para este port a MT2. Sé que a algunas personas les gustaba el arte de MT1. Se pueden recuperar las imágenes originales de CodePointer en la instalación local siguiendo la guía para sustituir el arte. Las mecánicas no dependen del arte elegido.
- Knightmare, sendas Abyss e Illusion: he reconstruido sus efectos Psionic Burst para MT2. Abyss usa el disparador Accursed de Conductor al jugar o descartar Blight/Scourge; Illusion añade Spikes además de Lifesteal.
- Frantic: mantiene la idea de atacar al aliado delantero, puede acumular cargas y consume una al activarse. Los jefes (incluidos minibosses y jefes acompañantes) son inmunes. En MT1 las cargas se quitaban al final del turno.
- He adaptado otras cartas y efectos cuando las mecánicas o los objetivos de MT1 no tenían equivalencia directa en MT2. Si alguna interacción parece errónea, indícamela.
Requiere BepInExPack, Trainworks Reloaded y Conductor. Código e incidencias: mt2-succclan.