Decompiled source of Davi Rings v1.0.1

Davi_Rings.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RingsGaloreApi;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MeuModMuck")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeuModMuck")]
[assembly: AssemblyTitle("MeuModMuck")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("davipereiraoliveira_DaviRing", "Davi Ring", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MeuMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ItemManager), "InitAllItems")]
	private class Patch_Items
	{
		[HarmonyPatch(typeof(CraftingUI), "Start")]
		private class Patch_Crafting
		{
			public static bool jacrido;

			private static void Postfix(CraftingUI __instance)
			{
				if (jacrido)
				{
					return;
				}
				Debug.Log((object)"Injetando receitas custom...");
				Tab[] tabs = __instance.tabs;
				foreach (Tab val in tabs)
				{
					if (Array.TrueForAll(val.items, (InventoryItem item) => (int)item.type == 3))
					{
						if (!val.items.Contains(meuItem))
						{
							val.items = val.items.Concat(anvilWeapons).ToArray();
							Debug.Log((object)"Craft adicionado!");
						}
						break;
					}
				}
			}
		}

		private static void Postfix(ItemManager __instance)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Expected O, but got Unknown
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Expected O, but got Unknown
			meuItem = CriarAnel(__instance, "Speed Ring", "Run like the wind", delegate(AccessoryComponent effects)
			{
				effects.FlatSpeed = 0.2f;
				effects.AttackSpeedMult = 1.1f;
			}, 75);
			InventoryItem item = __instance.allItems[89];
			InventoryItem item2 = __instance.allItems[7];
			meuItem.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
			{
				new CraftRequirement
				{
					item = item,
					amount = 10
				},
				new CraftRequirement
				{
					item = item2,
					amount = 1
				}
			};
			meuItem2 = CriarAnel(__instance, "Tank Ring", "Become a walking wall", delegate(AccessoryComponent effects)
			{
				effects.FlatDefense = 20f;
				effects.FlatExtraHP = 50f;
			}, 81);
			InventoryItem item3 = __instance.allItems[28];
			meuItem2.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
			{
				new CraftRequirement
				{
					item = item,
					amount = 10
				},
				new CraftRequirement
				{
					item = item3,
					amount = 1
				}
			};
			meuItem3 = CriarAnel(__instance, "Vampire Ring", "Steal life from enemies", delegate(AccessoryComponent effects)
			{
				effects.FlatLifeSteal = 0.05f;
				effects.FlatAttackSpeed = 0.3f;
			}, 74);
			InventoryItem item4 = __instance.allItems[62];
			meuItem3.requirements = (CraftRequirement[])(object)new CraftRequirement[2]
			{
				new CraftRequirement
				{
					item = item,
					amount = 10
				},
				new CraftRequirement
				{
					item = item4,
					amount = 1
				}
			};
		}
	}

	private static HashSet<string> efeitosRegistrados = new HashSet<string>();

	public static bool efeitojaregistrado = false;

	public static int meuItemId;

	public static InventoryItem meuItem;

	public static int meuItemId2;

	public static InventoryItem meuItem2;

	public static int meuItemId3;

	public static InventoryItem meuItem3;

	public static List<InventoryItem> anvilWeapons = new List<InventoryItem>();

	private static InventoryItem CriarAnel(ItemManager __instance, string nome, string descricao, Action<AccessoryComponent> aplicarEfeito, int idvisual)
	{
		InventoryItem val = ((IEnumerable<InventoryItem>)__instance.allItems.Values).FirstOrDefault((Func<InventoryItem, bool>)((InventoryItem i) => i.name == nome));
		if ((Object)(object)val != (Object)null)
		{
			Debug.Log((object)(nome + " já existe!"));
			return val;
		}
		InventoryItem val2 = __instance.allItems[118];
		InventoryItem val3 = __instance.allItems[47];
		InventoryItem val4 = __instance.allItems[idvisual];
		InventoryItem item = Object.Instantiate<InventoryItem>(val4);
		item.name = nome;
		item.description = descricao;
		item.stackable = false;
		item.material = val4.material;
		item.unlockWithFirstRequirementOnly = true;
		item.stationRequirement = val3.stationRequirement;
		item.craftable = true;
		item.requirements = ((IEnumerable<CraftRequirement>)val3.requirements).Select((Func<CraftRequirement, CraftRequirement>)((CraftRequirement r) => new CraftRequirement
		{
			item = r.item,
			amount = r.amount
		})).ToArray();
		int count = __instance.allItems.Count;
		item.id = count;
		__instance.allItems.Add(count, item);
		if (!anvilWeapons.Any((InventoryItem i) => i.name == item.name))
		{
			anvilWeapons.Add(item);
		}
		Main.AddItemToRingSlot(item);
		AccessoryComponent val5 = ScriptableObject.CreateInstance<AccessoryComponent>();
		aplicarEfeito(val5);
		if (!efeitosRegistrados.Contains(item.name))
		{
			Main.AddItemEffects(item.name, val5);
			efeitosRegistrados.Add(item.name);
		}
		Debug.Log((object)("Anel criado: " + nome));
		return item;
	}

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("meu.mod.aneispoderosos");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod carregado.");
	}
}
namespace DaviRings
{
	public class Class1
	{
	}
}