Decompiled source of Super Pickaxe v1.0.0

SuperPickaxe.dll

Decompiled 4 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MeuModMuck")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeuModMuck")]
[assembly: AssemblyTitle("MeuModMuck")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("meu.mod.itens", "Mod de Itens", "1.0")]
public class MeuMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ItemManager), "InitAllItems")]
	private class Patch_Items
	{
		private static void Postfix(ItemManager __instance)
		{
			Debug.Log((object)"Injetando item custom...");
			foreach (InventoryItem value in __instance.allItems.Values)
			{
				if (value.name == "Super Pickaxe")
				{
					Debug.Log((object)"Item já existe no jogo!");
					meuItem = value;
					meuItemId = value.id;
					return;
				}
			}
			InventoryItem val = __instance.allItems[118];
			InventoryItem val2 = __instance.allItems[27];
			InventoryItem val3 = __instance.allItems[82];
			InventoryItem novoItem = Object.Instantiate<InventoryItem>(val);
			novoItem.name = "Super Pickaxe";
			novoItem.description = "Normal damage is 100 the resource damage is 200";
			novoItem.amount = 1;
			novoItem.stackable = false;
			novoItem.attackDamage = 100;
			novoItem.attackSpeed = 1.2f;
			novoItem.resourceDamage = 200;
			novoItem.material = val3.material;
			novoItem.unlockWithFirstRequirementOnly = false;
			novoItem.stationRequirement = val2.stationRequirement;
			novoItem.craftable = true;
			novoItem.requirements = val2.requirements;
			int count = __instance.allItems.Count;
			novoItem.id = count;
			__instance.allItems.Add(count, novoItem);
			if (novoItem.requirements != null)
			{
				CraftRequirement[] requirements = novoItem.requirements;
				foreach (CraftRequirement val4 in requirements)
				{
					if (__instance.allItems.ContainsKey(val4.item.id) && !(__instance.allItems[val4.item.id].name != val4.item.name))
					{
						continue;
					}
					foreach (InventoryItem value2 in __instance.allItems.Values)
					{
						if (value2.name == val4.item.name)
						{
							val4.item.id = value2.id;
							Debug.Log((object)("Corrigido ID de: " + value2.name));
							break;
						}
					}
				}
			}
			if (!anvilWeapons.Any((InventoryItem i) => i.name == novoItem.name))
			{
				anvilWeapons.Add(novoItem);
			}
			meuItemId = count;
			meuItem = novoItem;
			Debug.Log((object)("Item registrado: " + novoItem.name + " ID: " + novoItem.id));
		}
	}

	[HarmonyPatch(typeof(CraftingUI), "Start")]
	private class Patch_Crafting
	{
		public static bool jacrido;

		private static void Postfix(CraftingUI __instance)
		{
			if (jacrido)
			{
				return;
			}
			Debug.Log((object)"Injetando receitas custom...");
			Tab[] tabs = __instance.tabs;
			foreach (Tab val in tabs)
			{
				if (Array.TrueForAll(val.items, (InventoryItem item) => (int)item.type == 3))
				{
					if (!val.items.Contains(meuItem))
					{
						val.items = val.items.Concat(anvilWeapons).ToArray();
						Debug.Log((object)"Craft adicionado!");
					}
					break;
				}
			}
		}
	}

	public static int meuItemId;

	public static InventoryItem meuItem;

	public static List<InventoryItem> anvilWeapons = new List<InventoryItem>();

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("meu.mod.itens");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod carregado.");
	}
}
namespace MeuModMuck
{
	public class Class1
	{
	}
}