Decompiled source of Unobtainable items v1.0.0

Unobtainable items.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Shovel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Shovel")]
[assembly: AssemblyTitle("Shovel")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("davipereiraoliveira_Shovel", "Shovel", "1.0")]
public class MeuMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(ItemManager), "InitAllItems")]
	private class Patch_Items
	{
		[HarmonyPatch(typeof(CraftingUI), "Awake")]
		private class Patch_Crafting
		{
			public static bool jacrido;

			private static void Postfix(CraftingUI __instance)
			{
				Debug.Log((object)"Injetando receitas custom...");
				Tab[] tabs = __instance.tabs;
				foreach (Tab val in tabs)
				{
					bool flag = Array.TrueForAll(val.items, (InventoryItem item) => (int)item.type == 3);
					if (flag)
					{
						val.items = val.items.Concat(anvilWeapons).ToArray();
						break;
					}
					if (!flag)
					{
						val.items = val.items.Concat(anvilTools).ToArray();
						break;
					}
				}
			}
		}

		private static void Postfix(ItemManager __instance)
		{
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Expected O, but got Unknown
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Expected O, but got Unknown
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Expected O, but got Unknown
			meuItem = CriarItem(__instance, "Shovell", "its shovel dig dig");
			anvilWeapons.Add(meuItem);
			meuItem2 = CriarItem(__instance, "Milkk", "testing item lol");
			anvilTools.Add(meuItem2);
			InventoryItem val = __instance.allItems[124];
			meuItem.sprite = val.sprite;
			meuItem.mesh = val.mesh;
			meuItem.material = val.material;
			InventoryItem val2 = __instance.allItems[130];
			meuItem2.sprite = val2.sprite;
			meuItem2.mesh = val2.mesh;
			meuItem2.material = val2.material;
			meuItem2.attackDamage = 15;
			meuItem2.attackSpeed = 1.5f;
			meuItem2.resourceDamage = 500;
			InventoryItem item = __instance.allItems[94];
			InventoryItem item2 = __instance.allItems[86];
			InventoryItem item3 = __instance.allItems[65];
			InventoryItem item4 = __instance.allItems[50];
			meuItem.requirements = (CraftRequirement[])(object)new CraftRequirement[3]
			{
				new CraftRequirement
				{
					item = item,
					amount = 10
				},
				new CraftRequirement
				{
					item = item2,
					amount = 10
				},
				new CraftRequirement
				{
					item = item3,
					amount = 1
				}
			};
			meuItem2.requirements = (CraftRequirement[])(object)new CraftRequirement[1]
			{
				new CraftRequirement
				{
					item = item4,
					amount = 100
				}
			};
			Debug.Log((object)"Requirements definidos para Shovel!");
		}
	}

	public static InventoryItem meuItem;

	public static InventoryItem meuItem2;

	public static List<InventoryItem> anvilWeapons = new List<InventoryItem>();

	public static List<InventoryItem> anvilTools = new List<InventoryItem>();

	private static InventoryItem CriarItem(ItemManager __instance, string nome, string descricao)
	{
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		InventoryItem val = ((IEnumerable<InventoryItem>)__instance.allItems.Values).FirstOrDefault((Func<InventoryItem, bool>)((InventoryItem i) => i.name == nome));
		if ((Object)(object)val != (Object)null)
		{
			return val;
		}
		InventoryItem val2 = __instance.allItems[128];
		InventoryItem val3 = __instance.allItems[75];
		InventoryItem val4 = Object.Instantiate<InventoryItem>(val3);
		val4.name = nome;
		val4.description = descricao;
		val4.stackable = false;
		val4.attackDamage = 110;
		val4.attackSpeed = 0.95f;
		val4.attackRange = 2.2f;
		val4.unlockWithFirstRequirementOnly = true;
		val4.stationRequirement = val3.stationRequirement;
		val4.craftable = true;
		val4.requirements = ((IEnumerable<CraftRequirement>)val2.requirements).Select((Func<CraftRequirement, CraftRequirement>)((CraftRequirement r) => new CraftRequirement
		{
			item = r.item,
			amount = r.amount
		})).ToArray();
		val4.material = val2.material;
		val4.mesh = val2.mesh;
		val4.sprite = val2.sprite;
		val4.scale = 2f;
		val4.type = val2.type;
		int key = (val4.id = __instance.allItems.Keys.Max() + 1);
		__instance.allItems.Add(key, val4);
		return val4;
	}

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("meu.mod.shovel");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod carregado.");
	}
}