ItemChoice
Allows the player to choose their own powerups of the same tier when opening a chest or battle totem. The image is unrelated.
Last updated | 2 years ago |
Total downloads | 70075 |
Total rating | 4 |
Categories | |
Dependency string | ThatWugg-ItemChoice-1.2.0 |
Dependants | 2 other packages depend on this package |
README
I AM NO LONGER WORKING ON THIS PROJECT!
Item Choice
Allows the player to choose a powerup of the same tier that they opened from a chest or battle totem. When opening a chest, finishing a battle totem, or killing a boss, a powerup-choosing object will appear instead of a random powerup. Interacting with that object will show a UI to the user to choose a powerup.
Notes
- I forgot to add a dependency for BepInEx, so you also need BepInExPack_Muck (https://muck.thunderstore.io/package/BepInEx/BepInExPack_Muck/)
- THERES ONLY ASSETS FOR WINDOWS. Other OS may see irregular assets regarding this plugin.
- Tested in multiplayer to some extent and tested with other mods that add powerups to some extent.
- I realized that I called the mod "ItemChoice" instead of "PowerupChoice". That is my mistake...
- I'm not very experienced in Unity.
Known Issues
- Any mod that spawns a powerup from any source will instead drop a powerup-choosing object of that tier.
- If a player A chooses an powerup, all other players will not see that player A has chosen a powerup, but player A will. This won't really matter unless the other players are purposefully stealing other players powerups.
Changelogs
1.2.0:
- Removed config because it interefered with multiplayer for powerup-choosing objects.
1.1.0:
- Disabled scrolling hotbar when powerup-choosing UI is opened
- Hopefully fixed dropping issue with PowerupDrop (https://muck.thunderstore.io/package/SuperGamerTron/PowerupDrop/).
- Updated the UI a little bit so that it fits more with the Muck theme.
- Added a config to enable or disable if only the powerup-choosing object drops from chests, totems, or bosses (May have issues, but should work for the most part).
1.0.2:
- Fixed an issue where if the player were to time interacting with the powerup-choosing object, they could open the UI again and rechoose a powerup.
1.0.1:
- Tried to fix an issue with not being able to select a powerup when there are multiple powerup-choosing objects opened (singleplayer).