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Rings Galore API

This is a Api allowing for custom Accessory's like terraria :O

How To Use

Step 1. Declare A Dependency

[BepInDependency("RingsGaloreApi_YaBoiAlex")]  

Step 2. Add your item to the Accessory list

RingsGaloreAPI.AddItemToRingSlot(InventoryItem <YourItem>);

Step 3. Add your item effects to the Accessory

RingsGaloreApi.AddItemEffects(string <ItemName>,AccessoryComponent <ItemEffects>);

Accessory Component Possible Effects

{
	[Header("Strength")]
	public float FlatStrength;
	public float StrengthMult;
    [Header("Stamina")]
    public float FlatStamina;
    public float StaminaMult;
	[Header("Speed")]
	public float FlatSpeed;
	public float SpeedMult;
	[Header("Shield")]
	public float FlatShield;
	public float ShieldMult;
	[Header("Robin")]
	public float FlatRobin;
	public float RobinMult;
	[Header("Resource Multi")]
	public float FlatResourceIncrease;
	public float ResourceIncreaseMult;
	[Header("Loot Multi")]
	public float FlatLootIncrease;
	public float LootIncreaseMult;
	[Header("Life Steal")]
	public float FlatLifeSteal;
	public float LifeStealMult;
	[Header("Knockback")]
	public float FlatKnockback;
	public float KnockbackMult;
	[Header("Jump Power")]
	public float FlatJumpPower;
	public float JumpPowerMult;
	[Header("Juice")]
	public float FlatExtraJuice;
	public float ExtraJuiceMult;
	[Header("Hunger")]
	public float FlatHunger;
	public float HungerMult;
	[Header("Extra HP/Red Pill")]
	public float FlatExtraHP;
	public float ExtraHPMult;
	[Header("Dracula Hp Gain")]
	public float FlatHPGain;
	public float HPGainMult;
	[Header("HP Regen")]
	public float FlatHPRegenPerFrame;
	public float HPRegenPerFrameMult;
	[Header("Wings Of Glory")]
	public float FlatExtraFallDmg;
	public float ExtraFallDmgMult;
	[Header("Jump Amount")]
	public float FlatExtraJumps;
	public float ExtraJumpsMult;
	[Header("Enforcer")]
	public float EnforcerDamageMult;
	[Header("Defense")]
	public float FlatDefense;
	public float DefenseMult;
	[Header("Crit")]
	public float FlatCrit;
	public float CritMult;
	[Header("Attack Speed")]
	public float FlatAttackSpeed;
	public float AttackSpeedMult;
	[Header("Adrenaline")]
	public float AdrenalineStatMult;
	[Header("SniperScope")]
	public float FlatSniperScopeMult;
	public float SniperScopeMultMult;
	[Header("Powerup Increase")]
	public float PowerUpMult;
	public float FlatPowerUp;
}```
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