ArtifactOfGlass
Risk of Rain 2 Artifact of Glass: 5x damage and one tenth max HP and shield. Off until you set [Artifact] Enabled = true or turn it on in the Artifact Lobby panel. Every player should match.Changelog
0.2.0
Shows up in Artifact Lobby's lobby panel when that mod is installed: the host's pick sets [Artifact] Enabled for every player. Works as before without it.
0.1.2
- The 5x damage now multiplies your Strength instead of each weapon hit, the same way Shaped Glass works. Commando, Bandit and Huntress from Survivors used to play at a tenth of their HP with vanilla gun damage. Now their primaries and abilities deal 5x too, and so do Knut's Hammer lightning, Tri-Tip Dagger, Will-o'-the-wisp and Squid Polyp. The 5x hits mobs, other players (friendly fire and Versus) and buildings. Chopping trees and mining rocks stay vanilla, and Crimson Dagger heals what the unscaled hit would heal. The inventory Strength line shows +400%.
- The host's HP bar for a player with Shaped Glass and Blue Pills no longer reads too full after a mob hit.
- Blue Pill shield shrinks with max HP: x0.1, floored, so one Blue Pill gives 1 shield instead of 10. It used to cancel most of the curse.
- No more config-code chat at game start while Glass is off. With it on, the host sends one line with its code to everyone, and a client shows its own code. A solo host no longer sees two lines.
- Removed
[Debug] VerboseLogging. It logged each scaled hit, and there is no per-hit step any more.
0.1.1
Off by default, like a Risk of Rain 2 artifact. The switch moved to [Artifact] Enabled (default false). The old [Glass] Enabled line is removed from your cfg on first start, because 0.1.0 wrote true there for everyone. Set [Artifact] Enabled = true to play with Glass. The default config code is now DE792B4B.
0.1.0
Initial release. Weapon hits deal 5x damage. Max HP is one tenth of the vanilla total, floored, at least 1. Both multipliers are config. Off leaves the game vanilla.
