ArtifactOfTheNight
Some nights roll a Risk of Rain 2 artifact: Kin (one monster type) or Swarms (double monsters, half health). Off until the host sets [Artifact] Enabled = true or turns it on in the Artifact Lobby panel. Only the host needs it.Changelog
0.2.0
Shows up in Artifact Lobby's lobby panel when that mod is installed: the host's pick sets [Artifact] Enabled for every player. Works as before without it.
0.1.3
Tonight's artifact is announced again at dusk, when the night starts and the effect begins: "Night falls: Artifact of Swarms. 2x the monsters at 50% health." The dawn line stays as the warning. Before, the only cue was the dawn line, which Muck hides after 5 seconds, minutes before anything changed. The dusk hook is optional: if it fails to patch, the log says dusk=FAILED and the artifacts still run.
0.1.2
Off by default, like a Risk of Rain 2 artifact. New switch [Artifact] Enabled (default false) gates every roll, ForceArtifact included. Before this, nights rolled at Chance 0.35 with no way to turn the mod off but uninstalling it. Set [Artifact] Enabled = true on the host to play with it.
0.1.1
Docs: Glacial Elite 0.2.0 and later rolls on Swarms nights and halves along with everything else, as Blazing Elite does. Glacial Elite 0.1.0 never rolls on a Swarms night. The Kin announcement no longer uses ?. on a Unity object. Behaviour is unchanged.
0.1.0
Initial release: Kin and Swarms. Swarms halves health through bossMultiplier and leaves damage and buff size alone.
